COLOUR UPDATE 1.5
- Added colored cities, you can find them with the command /locate colored_mix
- Cities are spawned in biomes: Plains, Taiga, Forest, Flower Forest, Birch Forest, Jungle Edge.
- Fixed a lot of bugs
- Fixed road generation in towns and villages. Now they do not overlap each other
- Added a very large number of new buildings
- Added a large number of new working buildings
COLOR UPDATE 1.5
- Added colored cities, you can find them with the command /locate colored_mix
- Cities are spawned in biomes: Plains, Taiga, Forest, Flower Forest, Birch Forest, Jungle Edge.
- Fixed a lot of bugs
- Fixed road generation in towns and villages. Now they do not overlap each other
- Added a very large number of new buildings
- Added a large number of new working buildings
BUNKER UPDATE 1.4.1
Added:
- A new structure called “Bunker”. Generated in the same locations as Soviet cities.
- Added new special loot to the “Bunker” structure.
- Added a new achievement related to the Bunker.
- Added variations of Soviet buildings, now with glazed balconies and not with glazed balconies.
- Added 3 new beds to European cities. Modified:
- Changed white glass panels on balconies in Soviet cities, replaced with white glass block.
- Changed the rarity of towns appearing between each other, now villages appear more often and towns less often. Bugfixes:
- Fixed a bug with the Monikalong structure - this house simply did not generate in Soviet cities.
- Fixed a bug with loot in chests, earlier it simply did not appear.
- Fixed bug with half red beds in European cities in the taiga.
- Fixed the center of the structure “rondo_youipun”.
- Fixed camod generation in the structure “red_stalin_short”.
EUROPE CITY UPDATE 1.4
- European cities have been updated:
- cities are now larger
- Houses are trying to generate as densely as possible and closer to each other.
- Made a large variety of generation of buildings, with possible multiple options
- European cities now spawn as a separate independent structure.
- Removed the old type of European cities
- Added a stone sixteen-story building
- Sixteen-story buildings spawn in mixed cities
- Added bell crafting
- Added new achievements and challenges
- Fixed minor bugs in structures
EUROPE CITY UPDATE 1.4
- European cities have been updated:
- cities are now larger
- Houses are trying to generate as densely as possible and closer to each other.
- Made a large variety of generation of buildings, with possible multiple options
- European cities now spawn as a separate independent structure.
- Removed the old type of European cities
- Added a stone sixteen-story building
- Sixteen-story buildings spawn in mixed cities
- Added bell crafting
- Added new achievements and challenges
- Fixed minor bugs in structures
EUROPE CITY UPDATE 1.4
- European cities have been updated:
- cities are now larger
- Houses are trying to generate as densely as possible and closer to each other.
- Made a large variety of generation of buildings, with possible multiple options
- European cities now spawn as a separate independent structure.
- Removed the old type of European cities
- Added a stone sixteen-story building
- Sixteen-story buildings spawn in mixed cities
- Added bell crafting
- Added new achievements and challenges
- Fixed minor bugs in structures
(This is the latest mod update that supports version 1.20)
This release adds a new type of cities: "Corgi City", you can find them in the taiga biome. These cities are of medium size, and with buildings up to 16 floors.
- Added a new type of cities: Corgi city
- The cities include:
- New buildings,
- New statues,
- New work buildings,
- New parks and centers.
- Fixed minor bugs and bug fixes
- Now all cities (except Corgi city) spawn in biomes: birch_forest, plains, forest, flower_forest, meadow, sunflower_plains.
Update: 1.3.1 (Corgi Update)