Tags
Creators
Details
1.0.13+mc26.2
Compatibility
Required content
Changes
Minecraft 26.2
Player reports
- Center Mouse Fix no longer pulls the cursor back. Moving toward a totem or any item right after opening the inventory is left to you; a cursor GLFW restores to a stale spot is still fixed, now with one check as the mouse is released.
- Super Fast Inventory opens early more often. A pending offhand swap, drop or pick-block no longer makes it wait for the tick, since Vanilla discards those on opening anyway. It still waits for a pending attack or use, an item in use, a block being broken, or a key Vanilla handles first.
- A held mouse button no longer sends every opening to the tick.
- After an early opening the attack miss penalty is cleared, as Vanilla's own opening does.
New
- Player Visibility draws a soft glowing silhouette around the players you can already see. It is depth-tested like the body: blocks hide it and it never shows through walls.
- The Player Visibility page shows a live world view beside the inventory preview.
- Option cards show only their name; hovering one explains it.
- Inventory Tweaks now has three options: Super Fast Inventory, Center Mouse Fix and Reduce inventory visual motion. Fast opening with a mouse button held and one toggle per key press are always on.
Removed
- Landing item: Cursor Landing no longer lands the cursor on a chosen item, such as a totem, when the inventory opens. It did part of the player's aiming for them. The fixed positions you set stay.
Brought over from 26.1.2
- The PvP response work from 1.0.11: immediate slot targeting, fast opening with a mouse button held and one toggle per key press, now built in.
- The 1.0.12 fixes: contact bounce no longer cancels a press, and a second mapping on the inventory key no longer disables fast opening.
- Whole-surface container scaling and the new tab icons.
- Remove absolutely all inventory animations is now Reduce inventory visual motion: glint and progress bars stay Vanilla. Your saved setting carries over.
Validation: clean build, mixin, translation and artifact checks passed. The in-game labs have not been run on this version yet.
Full notes: https://github.com/kerlycanelita/KoHs-Inventory-Tweaks/blob/main/docs/releases/1.0.13.md
SHA-256: 32573BA61E9E52CE3A7CE46B5A0BC0DC267ACE26D75CBD557CCA6F43773632A7
Optional dependencies
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:CjgeYNJu:ZLOcHhol"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:CjgeYNJu:ZLOcHhol"
}


