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Licensed LGPL-3.0-only
Published 2 years ago
All versions
0.0.1.6-5
Beta
0.0.1.6-52 months ago 7
Compatibility
Minecraft: Java Edition
1.21.1
Platform
NeoForge
Supported environments
Client and server
Changes
v0.0.1.6-5 | commit 6ffd394
- Completing an altar ritual now triggers a visual performance: a burst glow at the altar center and a blue light pillar shooting into the sky (T3+). A completion chime plays on finish.
- 完成祭壇儀式後現在會播放一場視覺演出:核心爆發輝光、藍色光柱衝天(T3 以上),完成時播放叮聲。
- The performance duration scales with the recipe's processing time (320 to 700 ticks).
- 演出持續時間依配方處理時間縮放(320 至 700 tick)。
- Added "First Altar Ritual!" challenge advancement granted on first ritual completion.
- 新增「第一次完成祭壇合成!」挑戰成就,首次完成祭壇儀式時授予。
- Fixed: Completing an altar ritual and re-entering the world would incorrectly replay the completion animation.
- 修正:完成祭壇儀式後重進世界,完成動畫會不正確地重新播放。
- First-time login now triggers a visual novel-style dialogue with Nara (the mod's guide character). She introduces herself and explains the Holographic Watch.
- 首次登入會觸發娜拉(模組引導角色)的視覺小說風格對話,介紹自己並說明全息手錶的用途。
- Ignoring Nara's dialogue repeatedly will summon a Warden that instantly attacks. After dying and respawning, Nara will demand an apology before letting you go.
- 反覆無視娜拉的對話會召喚監守者瞬間攻擊。死亡重生後娜拉會要求道歉才肯放人。
- Completing the first watch binding now triggers welcome fireworks.
- 完成首次手錶綁定後會觸發歡迎煙火。
- Added three hidden advancements related to Nara's introduction: completing the binding, ignoring her, and making her angry.
- 新增三個與娜拉介紹相關的隱藏成就:完成綁定、無視娜拉、讓娜拉生氣。
- Added
/koniava nara replaycommand to replay the Nara introduction dialogue. - 新增
/koniava nara replay指令,可重新播放娜拉介紹對話。 - Nara now appears after you craft the Research Table and close the crafting GUI, instead of when you first open the table.
- 娜拉現在會在你合成出研究台並關閉合成介面後才出現說話,而非第一次開啟研究台時。
- Nara now appears with a tutorial dialogue the first time you open the Research Table, explaining how to use notes and quills.
- 娜拉會在你第一次開啟研究台時跳出來說明操作方式(只出現一次)。
- Completing a research entry now unlocks its associated crafting recipes in the recipe book.
- 完成研究時,研究條目指定的配方會自動解鎖並顯示於配方書中。
- Added
/koniava research unlock_all <targets>command to instantly unlock all research entries for target players. - 新增指令
/koniava research unlock_all <目標>,可一次解鎖目標玩家的所有研究。 - Scanner (Nara Watch) can now scan other players. Each player has a unique stable aspect fingerprint of 6 to 8 aspects drawn from all compound aspects.
- High-level compound aspects (e.g. Cognition, Wisdom, Commerce, Sensus) now have a chance to appear when scanning items and entities that logically connect to them.
- 娜拉手錶現可掃描其他玩家。每位玩家擁有獨特穩定的本源組合,從全部複合本源中隨機抽取 6 至 8 個。
- 高階複合本源(如知識、知慧、感知、交易等)現在會根據掃描目標的本源鏈出現,不再永遠掃不出來。
- Fixed: Breaking a pillar of a formed altar no longer keeps the structure in the formed state. The altar now correctly reverts when any structural block is removed.
- 修正:打掉已成形祭壇的矩陣柱子,結構現在會正確解散並恢復成魔力磚狀態。
- Mana Deployer GUI now has an ON/OFF toggle button; the machine stops working and freezes its animation when disabled.
- 魔力部署器 GUI 新增開關按鈕,關閉時機器停止運作且動畫也會停止。
- Redstone pulse (rising edge) toggles the Mana Deployer on/off, like the Copper Bulb mechanic.
- 紅石脈衝(上升沿)可切換魔力部署器開關,與銅燈機制相同。
- Mana Deployer speed is now a free-input field (10 to 12000 ticks) instead of preset cycles.
- 魔力部署器速度改為自由輸入欄位(10 至 12000 tick),不再是固定預設值切換。
- Right-clicking the Mana Deployer with an item in hand no longer auto-inserts the item; use the GUI slot instead.
- 持物右鍵魔力部署器不再自動插入物品,請透過 GUI 欄位操作。
- Mana Deployer now has a crafting recipe: 4 Mana Ingots + 2 Iron Ingots + 2 Basic Arcane Conduits + 1 Dispenser.
- 魔力部署器現在有合成配方:4 魔力錠 + 2 鐵錠 + 2 基礎奧術導管 + 1 投放器。
- Fixed Mana Deployer 3D model rendering: the model now displays correctly without mirroring or rotation errors.
- 修正魔力部署器 3D 模型渲染:模型不再出現鏡像或旋轉錯誤。
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:x9pJj8Sv:GTi4UGEm"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:x9pJj8Sv:GTi4UGEm"
}

