Tags
Creators
Details
0.8
Compatibility
Required content
Changes
Koper_Mod 0.8 – The Magic Update
New Magic System
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New Staffs: Added Coperk, Haotic, Shroom, and Antishroom staffs.
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Requirements: * To use Coperk or Haotic staffs, you need Lapised Amethyst.
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To use the Shroom staff, you need Shroomed Lapised Amethyst.
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To use the Antishroom staff, you need Antishroomed Lapised Amethyst.
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Magic Table: A new workstation used to upgrade your wands and imbue them with orbs.
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Orbs: Found in world structures.
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Power Orbs: Grant unique spells to your staff (leveled).
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Upgrade Orbs: Permanently boost the base stats of your wand.
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Magic Scrolls: Special items found in structures. You can use them to cast a spell by clicking, but they have a limited capacity—after 4 casts, the scroll breaks.
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Mana System: Added a mana bar based on the
max_manaattribute. Base mana is 100, which regenerates over time or instantly upon sleeping. -
Animations: Added a custom spell-casting animation for the player.
Trinkets (Requires Trinkets API)
- Rings & Necklaces: Now available in Normal and Cursed variants.
- Normal: Provides a steady buff.
- Cursed: Offers much stronger buffs but comes with a significant penalty/drawback.
- Note: Balancing is currently a work-in-progress. and all trinket items are found in structures
Commands & Technical Changes
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New Command:
/GO [type](Admin only, case-sensitive). -
Usage:
/GO power,/GO upgrade,/GO trinket, or/GO scroll. -
Effect: Gives the player a random item of the chosen category.
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Shrooming Effect: Refactored and upgraded, though still considered experimental. Expect further fixes soon.
Dependencies & Compatibility
- Required: trinkets (canary) – Used instead of Accessories becouse i like the ui more of trinkets
- Optional: Player Animation Lib – Required for custom casting animation to display correctly.
⚠️ Disclaimer
Everything in this update is currently a bit experimental. As a solo developer, I can't catch every bug on my own—I would really appreciate any feedback or bug reports you can provide!
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:KVCji46x:X1izviu2"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:KVCji46x:X1izviu2"
}

