2.3P3
Compatibility
Changes
WOW this preview is big. Sorry for the massive delay between the 2 previews, my father suffered a stroke that made me pause development for some time. Also the amount of coding and new blocks is insane in this preview so lets get into it!
Feature List
- New Super Mario Bros. Building blocks (? blocks, bricks, ground) [[TEXTURES FROM NOVASKIN, MADE BY NINTENDO]]
- New Wind Sword! I had to code it a lot to ensure it worked as flawlessly as i wanted it to be. Sends mobs flying into the air and dealing massive damage.
- ANIMATED BLOCKS?? I was able to make a ? blocks that ANIMATES! OH YEAH SO COOL!!! It was fun coding that in
- Added more and more splashes
- Did some subtle texture changes
A fabric version of the mod has been made, but please play with Fabric API and the latest loader version as using an old one may crash your game. dat is all gudbai
Supplementary resources
| File | Type | Size | |
|---|---|---|---|
| goofymod-2.3-fabric-26.1.2.jar | Dev jar | 844.32 KiB |
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:u0jAQ2a5:Fz0rZLeE"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:u0jAQ2a5:Fz0rZLeE"
}

