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2.7.0
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问题修复 & 功能更新
新增「赤毒玄骸 冒险指南」,游戏内自带的教程书,右键打开,数值随当前玩法设置自动变化,不再依赖帕秋莉手册。 新增 197 张武器模组、5 张战甲模组、5 种武器词条,以及战甲词条「挖矿倍率」,丰富搭配与玩法。 新增暗影塑形块(仅创造模式),无视面板锁定重塑武器。 重做武器信息面板与模组图鉴界面,属性按组对齐、行数大幅缩短,新增击杀叠层实时显示、图鉴搜索与收集进度。 新增安魂密语顶部解密 HUD,更直观地反馈线索进度与解密结果。 新增第三方魔法伤害识别,伤害数字改为按实际扣除的血量显示,并支持合并短时间内的多次伤害。 补全「死亡抵抗」附魔缺失的效果,受到致命伤害时消耗经验抵抗死亡。 调整近战伤害按蓄力比例折算,战利品倍率不再限制最多一组。 调整赤毒奴仆与玄骸的生成规则,仅在够暗的地方出现,并限制附近同类数量,不再一次刷出一大堆。 解密失败的惩罚现在只对赤毒敌人生效,穿刺改为削弱挂着穿刺的攻击方。 修复了安魂矿石不掉经验、首把赤毒武器等级为 0、部分物品无法堆叠等异常问题。 修复了多个武器叠层与持续伤害异常,以及 TACZ 多连发加成失效、元素触发重复结算等问题。 优化了服务端属性计算与网络同步性能,修复了元素效果造成的内存泄漏,打开图鉴不再卡顿。 TACZ 改为可选前置,未安装时相关内容自动不生效。
Bug Fixes & Updates
Added the "Kuva Lich Field Guide", an in-game tutorial book opened with right-click, whose numbers follow the current gameplay settings; Patchouli is no longer required. Added 197 weapon modules, 5 Warframe modules, 5 weapon attributes and the Warframe attribute "Ore Drop Multiplier", enriching builds and gameplay. Added the Shadow Forma (Creative only), which reshapes a weapon while ignoring the panel lock. Reworked the weapon info panel and the Module Codex: attributes are aligned in groups with far fewer lines, and kill stacks are shown live, with search and collection progress added to the Codex. Added a Decryption HUD at the top of the screen for Requiem decryption, giving clearer feedback on clue progress and results. Added third-party magic damage recognition; damage numbers now show the damage actually dealt and can merge several hits in a short window. Restored the missing effect of the Death Resistance enchantment, which now spends experience to resist fatal damage. Changed melee damage to scale with attack charge, and loot multipliers are no longer capped at one stack. Changed the spawn rules of Kuva Thralls and the Kuva Lich: they only appear in the dark, and the number of the same kind nearby is limited, so they no longer spawn in huge clumps. The Failed Decryption penalties now only apply against Kuva enemies, and Puncture now weakens the afflicted attacker instead. Fixed Requiem Ore dropping no experience, the first Kuva weapon being level 0, some items failing to stack, and other abnormal behavior. Fixed several weapon stacking and damage-over-time issues, as well as TACZ burst bonuses not applying and elemental procs being counted twice. Optimized server-side attribute calculation and network synchronization, fixed a memory leak caused by elemental effects, and opening the Codex no longer stutters. TACZ is now an optional dependency; related content is simply inactive when it is not installed.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
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build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:Ig8qYdpy:IgKgiUxN"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:Ig8qYdpy:IgKgiUxN"
}

