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2.2.0
Compatibility
Changes
问题修复 & 功能更新
更新了模组所有玄骸操作台的界面。
替换了赤毒玄骸与赤毒奴仆的模型及材质。
修复了若干已知 bug,并对性能进行了优化。
新增大量自定义配置项,包括自定义怪物生成权重,以及统一调整内置模组卡数值(便于整合包作者适配其整合包)。
属性词条新增 TACZ 适配,涵盖多重射击、射速与爆炸范围等属性。
以及更多未列出的改动……
Bug Fixes & Updates
Overhauled the Lich Workbench UI for all Lich types.
Replaced models and textures for Kuva Lich and Kuva Thrall.
Fixed several known bugs and improved overall performance.
Added extensive new customization options, including custom mob spawn weights and unified value adjustments for built-in mod cards (making it easier for modpack authors to balance their packs).
Added TACZ compatibility for stat affixes, including Multishot, Fire Rate, and Blast Radius.
And more changes that we may have forgotten to mention…
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:Ig8qYdpy:qj7mI3Kd"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:Ig8qYdpy:qj7mI3Kd"
}

