All versions
3.4.2
Beta
!lag 3.4.29 hours ago 24
Compatibility
Minecraft: Java Edition
26.3
Platform
Fabric
Supported environments
Client-side
Required content
Any compatible version
Changes
- Behavior: Overlay FPS cap now applies to in-world container screens (player inventory, chests, hoppers, etc.) as well as chat and vanilla GUI overlays. Adaptive render distance no longer counts time in those screens as sustained lag, so sorting chests or organizing your inventory should not step render distance down.
- Stability: Memory cleanup can run while single-player is paused (in addition to the title/options flow), clearing visibility and entity render caches and suggesting GC when heap use is high β without touching active gameplay.
- Testing: 108 unit tests (6 new); mixin target verification against Minecraft 26.3; headless Gradle client load (Xvfb, NOTLAG_SMOKE_TEST).
- Version:
3.4.2(notlag-mc26.3)
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:9nC6qNeD:Urt6zDFB"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:9nC6qNeD:Urt6zDFB"
}

