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1.2.0
Compatibility
Changes
Add configurable lantern position (X/Y/Z offsets)
Expose the worn lantern's placement on the player model through a client config with an in-game screen (Mods -> Config). The horizontal axis is re-centred so 0 = body centre, positive = right hip, negative = left hip, letting players swap sides to avoid clashing with other belt items.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:XzuI5IDa:H8iHSQhM"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:XzuI5IDa:H8iHSQhM"
}

