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Details
All versions
1.0.0
Release
Landgrab v1.0.0last month 29
Compatibility
Minecraft: Java Edition
26.2
Platform
Fabric
Supported environments
Client and server
Changes
Changelog
1.0.0
First release.
- A game mode that confines you to a single chunk, with land bought outward one chunk at a time. Enabled by a tick box on the Game tab when creating a world.
- Locked chunks are hidden behind an electric haze. Touching the boundary hurts and throws you back.
- A phone in the inventory with three apps: a map for buying land, a counter for selling goods, and a message list.
- Prices derived from the world's own recipes, so every item is worth something and no amount of crafting turns a profit.
- Advancements pay out, graded by the game's own difficulty rating.
- The Nether and the End hold their own territory, claimed on first arrival. Portals into land you do not own will not fire.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:x2wzSiRX:ITkdBLkz"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:x2wzSiRX:ITkdBLkz"
}

