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1.3+mod
Compatibility
Required content
Changes
Version 1.3
Internal Changes:
- Updated to Cobblemon 1.8!
- Merged namespaces with Laser's Fakemon Pack, renamed and reworked a lot of the file structure (this unfortunately means all your items will break or be deleted upon updating, sorry).
- This also allows me to add some of the items from Laser's Fakemon into Laser's Additions without resulting in duplicates.
- Also merged the Creative Mode page with Laser's Fakemon when using filament.
- Added a "pokemon.js" script to allow the Frisk changes to work (this means that Laser's Additions may conflict when used with any other addon that also uses a script of the same name!).
- Added new TM recipes for all the custom TM moves, instead of relying on the SimpleTMs mod.
- Removed the move Magnetic Room.
Fixes:
- Fixed an issue where Skorupi's species_additions file incorrectly changed Bastiodon instead of Skorupi.
- Fixed an issue where Annihilape's species_additions file incorrectly changed Primape instead of Annihilape.
- Fixed an issue where Mudsdale's species_additions file incorrectly changed Mudbray instead of Mudsdale.
- Fixed Fletchling having Flame Body instead of Big Pecks.
- Fixed Fletchinder having Fletchling's moveset instead of its own.
- Fixed Loudred and Exploud having Whismur's ability Rattled instead of Scrappy.
New Items:
- Void Rock
- Magnifying Glass
- Rocket Flare
- Fluffy Earmuffs
New Abilities:
- Checkmate
- Aura Force
- Fighting Spirit
- Lucky Charm
New Moves:
- Emerald Rush
- Nectar Collect
- Firecracker
- Backfire
- Night Charm
- Crag Grenade
New TMs:
- Vital Drain
- Vital Slash
- Fire Bomb
- Magnet Bomb
- Comet Punch
- Dizzy Punch
- Stasis Room
- Stasis Beam
- Distortion Room
- Distortion Beam
- Meteor Force
- Tidal Wave
- Ensnare
- Star Flight
- Electrobullet
- Crag Grenade
Void Fog (Weather):
- No longer suppressed attacking light moves. Instead reduces their power by 50%.
- Status light moves will still be suppressed and will fail when used in Void Fog.
- These effects will still be ignored by Pokemon with the abilities Illuminate, Lightforce, and Lunar Power.
Wellspring Mask/Cornerstone Mask/Hearthflame Mask (Item):
- Reverted the changes back to vanilla.
Dark Lord (Ability):
- Can now be ignored by Mold Breaker.
Steelworker (Ability):
- Can now be ignored by Mold Breaker.
Rocky Payload (Ability):
- Can now be ignored by Mold Breaker.
Survivalist (Ability):
- Can now be ignored by Mold Breaker.
Acid Spit (Ability):
- Can now be ignored by Mold Breaker.
Iron Barbs (Ability):
- Can now be ignored by Mold Breaker.
Rough Skin (Ability):
- Can now be ignored by Mold Breaker.
Hot Sand (Ability):
- Can now be ignored by Mold Breaker.
Paper Thin (Ability):
- No longer requires the attacker to make contact to trigger Water Sport when the user has the "soggy" status.
Frisk (Ability):
- No longer inflicts the opponent with Embargo when switching in.
- Instead, Frisk suppresses the opponent's held items for as long as the user is on the field. If the user faints or switches out the opponent can use their items again.
Flame Body (Ability):
- Can now be ignored by Mold Breaker.
- Now prevents the user from being burned.
Poison Point (Ability):
- Can now be ignored by Mold Breaker.
- Now prevents the user from being poisoned or badly poisoned.
Static (Ability):
- Can now be ignored by Mold Breaker.
- Now prevents the user from being paralyzed.
Aftermath (Ability):
- Can now be ignored by Mold Breaker.
Cursed Body (Ability):
- Can now be ignored by Mold Breaker.
Cute Charm (Ability):
- Can now be ignored by Mold Breaker.
- Now prevents the user from being infatuated or captivated.
Effect Spore (Ability):
- Can now be ignored by Mold Breaker.
Electromorphosis (Ability):
- Can now be ignored by Mold Breaker.
Cotton Down (Ability):
- Can now be ignored by Mold Breaker.
- Now lowers Speed by 2 stages instead of 1.
Gooey (Ability):
- Can now be ignored by Mold Breaker.
Innards Out (Ability):
- Can now be ignored by Mold Breaker.
Lingering Aroma (Ability):
- Can now be ignored by Mold Breaker.
Mummy (Ability):
- Can now be ignored by Mold Breaker.
Perish Body (Ability):
- Can now be ignored by Mold Breaker.
Tangling Hair (Ability):
- Can now be ignored by Mold Breaker.
Toxic Debris (Ability):
- Can now be ignored by Mold Breaker.
Wandering Spirit (Ability):
- Can now be ignored by Mold Breaker.
Water Compaction (Ability):
- Can now be ignored by Mold Breaker.
Wind Powder (Ability):
- Can now be ignored by Mold Breaker.
Forewarn (Ability):
- Can now be ignored by Mold Breaker.
Plus/Minus (Abilities):
- Can now be ignored by Mold Breaker.
Propeller Tail (Ability):
- Can now be ignored by Mold Breaker.
Stalwart (Ability):
- Can now be ignored by Mold Breaker.
Scrappy (Ability):
- Can now be ignored by Mold Breaker.
Steadfast (Ability):
- Can now be ignored by Mold Breaker.
Echo Burst (Ability):
- Can now be ignored by Mold Breaker.
Strong Arm (Ability):
- Can now be ignored by Mold Breaker.
Lifelight (Ability):
- Can now be ignored by Mold Breaker.
Blindfold (Ability):
- Can no longer be ignored by Mold Breaker.
- Can no longer be skill swapped, entrained, traced, recieved, role played, or suppressed.
Bombard (Ability):
- Decreased power boost to 30% instead of 50%.
Striker (Ability):
- Decreased power boost to 30% instead of 50%.
Mega Blaster (Ability):
- Decreased power boost to 30% instead of 50%.
Renegade (Ability):
- Decreased power boost to 30% instead of 33%.
Relfector (Ability):
- Now boosts the power of reflected moves by 50%.
Rapid Fists (Ability):
- Decreased priority to +1 instead of +3.
- Now decreases the base power of the user's punching moves by 20%.
Magnetic Room (Ability):
- Now turns off Magnetic Space when switching into battle when its already in effect, for consistency with the other field abilities.
Dancing Duet (Ability):
- Now activates for spread or charge moves.
Dancing Blades (Ability):
- Now activates for spread or charge moves.
Long Reach (Ability):
- Now turns contact moves into spread moves that hit all adjacent opponents, while still removing contact effects.
- Cannot turn priority or status moves into spread moves.
Slow Start (Ability):
- Now raises Attack and Speed by 1 stage after the ability ends.
Blaze (Ability):
- Fixed it not giving the boost properly.
- Now gives a 25% boost at 3/4th max HP, 50% boost at 1/2th max HP, and a 100% boost at 1/4th max HP.
Torrent (Ability):
- Fixed it not giving the boost properly.
- Now gives a 25% boost at 3/4th max HP, 50% boost at 1/2th max HP, and a 100% boost at 1/4th max HP.
Overgrow (Ability):
- Fixed it not giving the boost properly.
- Now gives a 25% boost at 3/4th max HP, 50% boost at 1/2th max HP, and a 100% boost at 1/4th max HP.
Swarm (Ability):
- Fixed it not giving the boost properly.
- Now gives a 25% boost at 3/4th max HP, 50% boost at 1/2th max HP, and a 100% boost at 1/4th max HP.
Magnetic Field (Ability):
- If the ability activates while Magnetic Field is still active will turn off the Magnetic Field effect, similar to the other field abilities.
- If the ability activates while Gravity is active will turn off the Gravity effect.
Keen Eye (Ability):
- Reverted the changes made previously, no longer reduces damage from light moves.
- Now increases the user's accuracy by 30%, just like the Compound Eyes.
Compound Eyes (Ability):
- Now prevents the user's accuracy from being lowered, just like Keen Eye.
Steadfast (Ability):
- Reverted the changes made previously.
- No longer raises Speed when the user flinches, instead raises the user's Attack by 2 stages.
- The user is now fully immune to Intimidate and Parting Shot.
Hadron Engine (Ability):
- Decreased the Sp. Atk boost to 20% instead of 33%.
Orichalcum Pulse (Ability):
- Decreased the Attack boost to 20% instead of 33%.
Turboblaze (Ability):
- Decreased the power boost to 25% instead of 33%.
Teravolt (Ability):
- Decreased the power boost to 25% instead of 33%.
Fairy Aura (Ability):
- Decreased the power boost to 25% instead of 33%.
Dark Aura (Ability):
- Decreased the power boost to 25% instead of 33%.
Shell Armor (Ability):
- Now reduces damage taken from ball/bomb moves by 50% instead of 25%.
Battle Armor (Ability):
- Now reduces damage taken from slicing moves by 50% instead of 25%.
Multitype (Ability):
- Now gives a 25% power boost to all of the user's non-STAB moves.
RKS System (Ability):
- Now gives the user a power boost depending on how high the target's BST is.
- Gives a 25% (1.25x) boost against mons with a BST greater than or equal to 540.
- Gives a 50% (1.5x) boost against mons with a BST greater than or equal to 570.
- Gives a 100% (2x) boost against mons with a BST higher than 600.
Honey Gather (Ability):
- The "honey gather" status now prevents the user's held item from being removed as long as the user has at least 1 stage of honey gathered.
Sweet Scent (Move):
- No longer gives the user 1 stage of honey gather.
Blast Burn (Move):
- Now skips the charge turn at 1/4th max HP instead of 1/3rd max HP if the user has the ability Blast Burn.
- Increased accuracy to 100 instead of 90.
Hydro Cannon (Move):
- Now skips the charge turn at 1/4th max HP instead of 1/3rd max HP if the user has the ability Torrent.
- Increased accuracy to 100 instead of 90.
Frenzy Plant (Move):
- Now skips the charge turn at 1/4th max HP instead of 1/3rd max HP if the user has the ability Overgrow.
- Increased accuracy to 100 instead of 90.
Meteor Assault (Move):
- Now skips the charge turn at 1/4th max HP if the user has the ability Fighting Spirit.
- Increased base power to 160 instead of 150.
Attack Order (Move):
- Now gaurantees a crit at 1/4th max HP instead of 1/3rd max HP if the user has the ability Swarm.
Defend Order (Move):
- Now sharply raises Defense and Sp. Def at 1/4th max HP instead of 1/3 max HP if the user/ally has the ability Swarm.
Heal Order (Move):
- Now heals ally Bug types for 1/4th of their max HP.
- How heals ally Bug types for 1/2th of their max HP if they are at 1/4th max HP if the ally has the ability Swarm.
- No longer heals the user for 2/3rd of their max HP when next to an ally Bug type.
- Now heals the user for 2/3rd of their max HP at 1/4th max HP instead of 1/3rd max HP if the user has the ability Swarm.
U-Turn (Move):
- Decreased base power to 40 instead of 70.
- Now doubles in power when used by Bug type Pokemon.
Turn Tail (Move):
- Now fails when used by Golisopod.
Bug Buzz (Move):
- Increased base power to 95 instead of 90.
- Increased secondary effect chance to 20% instead of 10%.
Skitter Smack (Move):
- Increased base power to 80 instead of 70.
- Increased accuracy to 100 instead of 90.
Struggle Bug (Move):
- Increased base power to 60 instead of 50.
Megahorn (Move):
- Increased accuracy to 90 instead of 85.
Pounce (Move):
- Increased base power to 70 instead of 50.
Powder (Move):
- The "powder" status now lasts indefinitely until the target switches out, but will be removed if the user is hit by a Fire-type move or tries to use a Fire-type move.
- Now makes the target weak to Fire-type moves, similar to Tar Shot.
- Can be removed by using Rapid Spin, Mortal Spin, Whip Around, or Tidy Up.
Sticky Bubble (Move):
- No longer a spread move.
- Now traps opponents and halves their speed stat for 5 turns even if the user switches out of battle.
- Now raises Speed by 1 stage instead of Defense when used as a Z-Move.
- Can be removed by using Rapid Spin, Mortal Spin, Whip Around, or Tidy Up.
Spider Web (Move):
- Now traps opponents and halves their speed stat for 5 turns even if the user switches out of battle.
- Can be removed by using Rapid Spin, Mortal Spin, Whip Around, or Tidy Up.
Shelter (Move):
- Decreased PP to 5 instead of 10 (for consistency with other protecting moves).
Twineedle (Move):
- Decreased PP to 15 instead of 20.
Guardian Beam (Move):
- Increased base power to 85 instead of 80.
Valley Drop (Move):
- Increased accuracy to 100 instead of 90.
- Decreased base power to 80 instead of 85.
- Decreased secondary chance to 50% instead of 100%.
Void Lash (Move):
- Removed the confusion chance.
Bramble Ring (Move):
- Now acts as a side condition rather than a volatile status, making contact with the user or its allies with damage the attacker. Will persist even if the user switches out, and can be removed by hazard clearing moves and the move Cut.
Pin Down (Move):
- Decreased PP to 10 instead of 15.
- Now gauranteed to lower the target's Defense stat by 1 stage.
- Trapping effect is now an on-hit effect rather than a secondary effect.
- Now flagged as a slicing move.
Ensnare (Move):
- Increased base power to 70 instead of 60.
Fire Bomb (Move):
- Reworked to be an 80 base power, 100 accuracy, 15 PP move.
- Now damages the opponent adjacent to the target for 1/8th of their max HP, using Fire type effectiveness (this damage doesn't apply if the adjacent Pokemon has Flash Fire, Fire Mastery, Well Baked Body, or Heatproof).
- Has a 10% chance to burn the target.
Flame Burst (Move):
- Now damages the opponent adjacent to the target for 1/8th of their max HP, using Fire type effectiveness (this damage doesn't apply if the adjacent Pokemon has Flash Fire, Fire Mastery, Well Baked Body, or Heatproof).
- Now has a 20% chance to burn the target.
Grass Pledge (Move):
- Field effect no longer has any effect on opponents wearing Heavy Duty Boots.
Cross Chop (Move):
- Now flagged as a punching move.
- Now flagged as a slicing move.
- Increased accuracy to 85 instead of 80.
Stone Edge (Move):
- Now flagged as a slicing move.
- Increased accuracy to 85 instead of 80.
Precipice Blades (Move):
- Now flagged as a slicing move.
Tar Shot (Move):
- No longer a spread move.
- No longer fails when used on a terastalized mon.
- Now flagged as a bullet move.
- Now only lasts for 5 turns.
- Now traps the opponent on the field for the duration of those 5 turns, even if the user switches out.
- The inflicted mon now takes double damage from burns for the duration of the effect.
- Now burns the target when used as a Z-Move.
- Decreased PP to 10 instead of 15.
Crabhammer (Move):
- Now flagged as a punching move.
Double Shock (Move):
- Now flagged as a punching move.
Silver Wind (Move):
- Now flagged as a wind move.
Gunk Shot (Move):
- Now flagged as a bullet move.
Rollout (Move):
- Now flagged as a bullet move.
Dragon Cheer (Move):
- Now flagged as a sound move.
- Now raises the user's crit rate by 2 stages when used as a Z-Move.
Helio Beam (Move):
- Now flagged as a light move.
Storm Siphon (Move):
- No longer flagged as a light move.
Leech Seed (Move):
- Now flagged as a healing move.
Ingrain (Move):
- Now flagged as a healing move.
Aqua Ring (Move):
- Now flagged as a healing move.
Blood Moon (Move):
- Now flagged as a light move.
- Can be used in void fog despite being a light move.
Lunar Dance (Move):
- Now flagged as a light move.
- Can be used in void fog despite being a light move.
Lunar Blessing (Move):
- Now flagged as a light move.
- Can be used in void fog despite being a light move.
- Now raises the user's Sp. Atk and Sp. Def by 1 stage each when used as a Z-Move.
Light That Burns The Sky (Move):
- Now flagged as a light move.
- Can be used in void fog despite being a light move.
Bleakwind Storm (Move):
- Now has perfect accuracy in Snow/Hail instead of Rain/Primordial Sea.
- Now has a 20% chance to frostbite the targets instead of lowering their Speed stats.
Springtide Storm (Move):
- Now has a 20% chance to infatuate the targets instead of lowering their Attack stats.
Terrain Pulse (Move):
- Can now target any opponent regardless of distance in Triple Battles (for consistency with other pulse moves).
Aura Storm (Move):
- No longer lowers the user's Sp. Atk by 2 stages.
- Instead deals 33% of the damage dealt as recoil damage.
- Now hits all adjacent foes instead of being single target.
- Decreased base power to 100 instead of 110.
Octolock (Move):
- Reverted the changes made previously.
- Reworked to be an attacking move instead of a status move.
- Now a physical move.
- Now has 50 base power.
- Now flagged as a contact move.
Dizzy Punch (Move):
- Changed the move's type from Normal to Psychic.
- Decreased base power to 75 instead of 80 (to match other elemental punching moves).
- Increased PP to 15 instead of 10.
Reality Break (Move):
- Now becomes higher power when used as a Max Move or Z-Move (120 and 140 respectively).
Hammer Down (Move):
- Now lowers the target's Defense stat by 2 stages on-hit.
Phantom Blade (Move):
- Increased base power to 80 instead of 75.
- Decreased PP to 10 instead of 15.
- No longer has an increased critical-hit ratio.
- Now ignores the target's defensive and evasion boosts.
Ivy Cudgel (Move):
- Increased accuracy back to 100 instead of 95.
Limit Break (Move):
- Now uses the user's stat changes rather than the target's stat changes (essentially a Physical Fighting version of Stored Power).
Demolition (Move):
- No longer destroys Magnetic Field.
Magnet Rise (Move):
- Now sets the Magnetic Field effect (Magnet Rise volatile status still works the way it used to, the move just sets Magnetic Field instead of giving the user the Magnet Rise status).
- Using the move again while Magnetic Field is still active will turn off the Magnetic Field effect, similar to moves like Trick Room.
- Using the move while Gravity is active will turn off the Gravity effect.
- Now raises the user's Sp. Atk instead of evasion when used as a Z-Move.
- If the user has the ability Persistent, Magnetic Field's duration will now increase to 7 turns instead of 5.
- Decreased PP to 5 instead of 10.
Gravity (Move):
- Using the move while Magnetic Field is active will turn off the Magnetic Field effect.
Magnet Bomb (Move):
- Now increased in base power by 50% when Magnetic Field is active.
- Now has a 30% chance to paralyze the target when Magnetic Field is active.
- Decreased PP to 10 instead of 20.
Phantom Trick (Move):
- Now raises the user's Attack and Sp. Atk stats when used as a Z-Move.
Magic Trick (Move):
- Now raises the user's Attack and Sp. Atk stats when used as a Z-Move.
Butterfly Landing (Move):
- The Butterfly Landing condition can now be removed by using the move again while the effect is already active.
- Now raises the user's Sp. Def stat by 1 stage when the effect starts.
- Now raises the user's Speed stat by 1 stage when the effect ends.
- Now raises the user's Sp. Atk stat by 1 stage each when used as a Z-Move.
Generation Dance (Move):
- Now sets the weather to harsh sunlight before the move is executed when used as a Z-Move.
Sleep Charm (Move):
- Now raises the user's Sp. Atk stat by 1 stage when used as a Z-Move.
Lock-In (Move):
- Now doubles its effects, raising Attack, Defense, and Sp. Def by an additional stage when used as a Z-Move.
Turn Tail (Move):
- Now fully heals the next Pokemon when the user switches out using the move as a Z-Move.
Storm Siphon (Move):
- Now gives the user the "charge" status when used as a Z-Move.
Relic Dance (Move):
- Now raises the user's Defense and Sp. Def when used as a Z-Move.
Pamper (Move):
- Now heals the user when used as a Z-Move.
Showdown Mode (Move):
- Now raises the user's Defense and Sp. Def when used as a Z-Move.
Soft Serve (Move):
- Now heals the user when used as a Z-Move, even when targeting an adjacent ally.
Honeydew (Move):
- Now gives the user a layer of "honey gather" after the move is executed when used as a Z-Move.
Soak Up (Move):
- Now sets the weather to rain before the move is executed when used as a Z-Move.
Snow Bank (Move):
- Now sets the weather to snow before the move is executed when used as a Z-Move.
Shiver Dance (Move):
- Now raises the user's Speed when used as a Z-Move.
Volatile Extract (Move):
- Increased PP to 10 instead of 5.
- Increased the effect's duration to 5 turns instead of 4.
- Now raises the user's crit rate by 2 when used as a Z-Move.
Slick Slime (Move):
- Now sets 3 layers of slick slime instead of 1 when used as a Z-Move.
Void Fog (Move):
- Can now overwrite the primal weathers when used as a Z-Move.
- Increased PP to 10 instead of 5.
Sunny Day (Move):
- Can now overwrite the primal weathers when used as a Z-Move.
Rain Dance (Move):
- Can now overwrite the primal weathers when used as a Z-Move.
Sandstorm (Move):
- Can now overwrite the primal weathers when used as a Z-Move.
Snowscape (Move):
- Can now overwrite the primal weathers when used as a Z-Move.
- Now raises the user's Speed stat when used as a Z-Move, like the other weather moves.
Hail (Move):
- Can now overwrite the primal weathers when used as a Z-Move.
Final Chorus (Move):
- Now fully heals the next Pokemon when the user faints after using the move as a Z-Move.
Alluring Aroma (Move):
- Can now be ignored by Steel types.
- Now raises the user's Sp. Def by 1 stage when used as a Z-Move.
Puppeteer (Move):
- Now raises the user's Speed stat by 2 stages when used as a Z-Move.
Flourish (Move):
- Now heals the user when used as a Z-Move.
Growth (Move):
- Changed to a Grass type move instead of a Normal type move.
- Now heals the user when used as a Z-Move.
Shore Up (Move):
- Now sets the weather to sandstorm before the move is executed when used as a Z-Move.
No Retreat (Move):
- Now doubles the stat boost when used as a Z-Move.
Rise Above (Move):
- Fixed the move incorrectly giving a +2 omniboost on top of its normal boosts when used as a Z-Move, now only gives a +1 omniboost when used as a Z-Move.
Chilly Reception (Move):
- Now fully heals the next Pokemon when the user switches out using the move as a Z-Move.
Burning Bulwark (Move):
- Now clears negative stat boosts when used as a Z-Move (for consistency with the other Protecting moves).
Silk Trap (Move):
- Now clears negative stat boosts when used as a Z-Move (for consistency with the other Protecting moves).
Doodle (Move):
- Now raises the user's Speed stat when used as a Z-Move.
Fillet Away (Move):
- Now heals the user when used as a Z-Move.
Revival Blessing (Move):
- Now heals the user when used as a Z-Move.
Shed Tail (Move):
- Now fully heals the next Pokemon when the user switches out using the move as a Z-Move.
Spicy Extract (Move):
- Now raises the user's crit rate by 2 stages when used as a Z-Move.
Tidy Up (Move):
- Now clears negative stat boosts when used as a Z-Move.
Clangorous Soul (Move):
- Now heals the user when used as a Z-Move.
Coaching (Move):
- Now raises the user's Attack and Defense by 1 stage each when used as a Z-Move.
Corrosive Gas (Move):
- Now raises the user's Sp. Def by 1 stage when used as a Z-Move.
Court Change (Move):
- Now clears negative stat boosts when used as a Z-Move.
Decorate (Move):
- Now raises the user's Attack and Sp. Atk by 2 stages each when used as a Z-Move.
Jungle Healing (Move):
- Now sets the terrain to Grassy Terrain when used as a Z-Move.
Magic Powder (Move):
- Now confuses the target in addition to its usual effects.
- Now raises the user's Sp. Atk stat by 1 stage when used as a Z-Move.
Life Dew (Move):
- Now heals 1/2th max HP instead of 1/4th max HP when used as a Z-Move.
Obstruct (Move):
- Now clears negative stat boosts when used as a Z-Move (for consistency with the other Protecting moves).
Shelter (Move):
- Now clears negative stat boosts when used as a Z-Move (for consistency with the other Protecting moves).
Power Shift (Move):
- Now raises the user's Attack by 1 stage when used as a Z-Move.
Stuff Cheeks (Move):
- Now heals the user when used as a Z-Move.
Take Heart (Move):
- Now raises the user's Speed stat by 1 stage when used as a Z-Move.
Teatime (Move):
- Now heals the user when used as a Z-Move.
Victory Dance (Move):
- Now clears negative stat boosts when used as a Z-Move (for consistency with Quiver Dance).
Terra Bite (Move):
- Increased base power to 80 instead of 70.
- Now works the same way Jaw Lock does, locking both the target and the user into battle.
Fossil Fang (Move):
- Now has a 20% chance to raise the user's Defense stat instead of a 20% chance to lower the target's Speed.
Triple Tumble (Move):
- Increased base power to 40 instead of 20.
- Increased accuracy to 85 instead of 80.
Regigigas:
- Added Electric Age to its learnset.
- Added Dragon Age to its learnset.
Regice:
- Added Sledgehammer to its learnset.
- Added Heavy Impact to its learnset.
- Added Power Blast to its learnset.
Regirock:
- Added Power Blast to its learnset.
Registeel:
- Added Power Blast to its learnset.
Regieleki:
- Moved Transistor to a secondary ability.
- Added Clear Body as a primary ability for consistency with the other Regis.
- Added Galvanize as a hidden ability.
- Added Power Blast to its learnset.
Regidrago:
- Moved Dragon's Maw to a secondary ability.
- Added Clear Body as a primary ability for consistency with the other Regis.
- Added Dragonize as a hidden ability.
- Added Power Blast to its learnset.
- Added Sledgehammer to its learnset.
Machoke/Machamp:
- Added Demolition to its learnset.
- Added Double Lariat to its learnset.
- Added Comet Punch to its learnset.
- Added Dizzy Punch to its learnset.
Articuno:
- Added Power Blast to its learnset.
- Added Razor Wind to its learnset.
Articuno (Galar):
- Added Power Blast to its learnset.
- Added Sonic Edge to its learnset.
- Added Razor Wind to its learnset.
Moltres:
- Added Power Blast to its learnset.
- Added Razor Wind to its learnset.
Moltres (Galar):
- Replaced Dark Lord with Demoralize.
- Added Power Blast to its learnset.
- Added Razor Wind to its learnset.
Zapdos:
- Added Power Blast to its learnset.
- Added Razor Wind to its learnset.
Zapdos (Galar):
- Added Power Blast to its learnset.
- Added Razor Wind to its learnset.
Litwick/Lampent:
- Added Infernal Parade to its learnset.
- Added Spotlight to its learnset.
Chandelure:
- Added Infernal Parade to its learnset.
- Added Spotlight to its learnset.
- Added Royal Flare to its learnset.
Mantyke:
- Added Typhoon to its learnset.
- Added Nosedive to its learnset.
- Added Frigid Water to its learnset.
- Added Soak Up to its learnset.
Mantine:
- Replaced Swift Swim with Wind Glider.
- Replaced Water Absorb with Storm Drain.
- Added Typhoon to its learnset.
- Added Nosedive to its learnset.
- Added Tidal Wave to its learnset.
- Added Frigid Water to its learnset.
- Added Maelstrom to its learnset.
- Added Bullet Barrage to its learnset.
- Added Riptide to its learnset.
- Added Soak Up to its learnset.
Electivire:
- Added Plasma Fists to its learnset.
- Added Drain Punch to its learnset.
- Added Dizzy Punch to its learnset.
Banette:
- Added Spirit Shackle to its learnset.
Squawkabilly:
- Each color now has different abilities.
- Replaced Intimidate with Demoralize (Blue Plumage).
- Replaced Intimidate with Demoralize (White Plumage).
- Replaced Hustle with Rivalry (Blue Plumage).
- Replaced Hustle with Anger Point (Yellow Plumage).
- Replaced Hustle with Scrappy (White Plumage).
- Replaced Guts with Moxie (Blue Plumage).
- Replaced Sheer Force with Friend Guard (White Plumage).
- Added Close Combat to its learnset.
- Added Potshot to its learnset.
- Added Typhoon to its learnset.
- Added Flying Kick to its learnset.
- Added Chatter to its learnset.
- Added Throat Chop to its learnset.
- Added Steel Wing to its learnset.
- Added Play Rough to its learnset.
- Added Turn Tail to its learnset.
Veluza:
- Added Regenerator as a secondary ability.
- Added Riptide to its learnset.
- Added Sonic Edge to its learnset.
Delphox:
- Added Magic Beam to its learnset.
Forretress:
- Added Shell Armor as a secondary ability.
- Added Bullet Barrage to its learnset.
- Added Bullet Seed to its learnset.
- Added Sharp Steel to its learnset.
- Added Heavy Impact to its learnset.
- Added Crag Grenade to its learnset.
- Added Magnet Bomb to its learnset.
Ferrosseed/Ferrothorn:
- Removed Toxic from its learnset.
- Added Bulletproof as a secondary ability.
- Added Guard Press to its learnset.
- Added Crag Grenade to its learnset.
Zamazenta:
- Added Heavy Impact to its learnset.
Zacian:
- Added Steel Cutter to its level-up learnset.
Falinks:
- Added Limit Break to its learnset.
Klinklang:
- Added Stasis Room to its learnset.
- Added Electrobullet to its learnset.
- Added Magnet Bomb to its learnset.
Magearna:
- Added Statis Room to its learnset.
- Added Stasis Beam to its learnset.
- Added Magic Beam to its learnset.
- Added Starshot to its learnset.
- Added Light Pulse to its learnset.
- Added Magnet Bomb to its learnset.
Genesect:
- Added Stasis Room to its learnset.
- Added Power Blast to its learnset.
- Now learns Bullet Barrage at level 1 instead of level 98.
Roggenrola:
- Added Landslide to its learnset.
- Added Mountain Point to its learnset.
- Added Crag Grenade to its learnset.
Boldore/Gigalith:
- Added Landslide to its learnset.
- Added Mountain Point to its learnset.
- Added Demolition to its learnset.
- Added Heavy Impact to its learnset.
- Added Sledgehammer to its learnset.
- Added Crag Grenade to its learnset.
Stonjourner:
- Now learns Guard Press at level 1 instead of level 72.
- Added Meteor Force to its learnset.
- Added Demolition to its learnset.
Klawf:
- Added Sledgehammer to its learnset.
Tyranitar:
- Added Demolition to its learnset (for real this time).
- Added Heavy Impact to its learnset (for real this time).
Carbink:
- Added Light Pulse to its learnset.
- Added Magic Beam to its learnset.
- Added Starshot to its learnset.
- Added Power Blast to its learnset.
- Added Wonder Blast to its learnset.
- Added Meteor Force to its learnset.
Diancie:
- Added Light Pulse to its learnset.
- Added Magic Beam to its learnset.
- Added Starshot to its learnset.
- Added Power Blast to its learnset.
- Added Wonder Blast to its learnset.
- Added Meteor Force to its learnset.
Relicanth:
- Added Wave Crash to its learnset.
- Added Heavy Impact to its learnset.
Dwebble/Crustle:
- Added Sledgehammer to its learnset.
- Added Demolition to its learnset.
Tirtouga:
- Added Wave Crash to its learnset.
Carracosta:
- Added Wave Crash to its learnset.
- Added Sledgehammer to its learnset.
Deoxys:
- Added a new hidden ability unique to each form.
- Added Infiltrator as a hidden ability (Normal form).
- Added Renegade as a hidden ability (Attack form).
- Added Stasis Armor as a hidden ability (Defense form).
- Added Gravity Well as a hidden ability (Speed form).
- Added Nightlight to its learnset.
- Added Hypnoblast to its learnset.
Ho-Oh:
- Added Power Blast to its learnset.
Latias/Latios:
- Added Telepathy as a hidden ability.
- Added Sonic Edge to its learnset.
- Added Power Blast to its learnset.
- Added Light Pulse to its learnset.
Cresselia:
- Added Lunar Blade to its learnset.
- Added Meteor Force to its learnset.
Munna/Musharna:
- Added Moonbeam to its learnset.
Mr. Mime:
- Added Dizzy Punch to its learnset.
Mr. Mime (Galar)/Mr. Rime:
- Now learns Magic Beam at level 28 and Psychic Snap at level 36 for consistency with Mr. Mime.
- Added Dizzy Punch to its learnset.
Articuno (Galar):
- Now learns Nosedive at level 75.
Celebi:
- Added Stasis Field as a hidden ability.
Victini:
- Added Power Blast to its learnset.
- Added Limit Break to its learnset.
Staryu:
- Added Starshot to its learnset.
Jynx:
- Added Eerie Spell to its learnset.
Mewtwo:
- Added Dizzy Punch to its learnset.
- Added Comet Punch to its learnset.
Girafarig/Farigiraf:
- Added Power Blast to its learnset.
Jirachi:
- Added Stasis Beam to its learnset.
- Added Stasis Room to its learnset.
Inkay/Malamar:
- Added Void Fog to its learnset.
- Added Power Trip to its learnset.
Oranguru:
- Added Power Blast to its learnset.
Rabsca:
- Added Power Blast to its learnset.
Scream Tail:
- Added Power Blast to its learnset.
- Added Light Pulse to its learnset.
- Added Sunbeam to its learnset.
Snover/Abomasnow:
- Added Snow Bank to its learnset.
Snorunt:
- Replaced Inner Focus with Snow Cloak.
- Replaced Snow Force with Snow Guard.
Sneasel/Weavile:
- Added Limit Break to its learnset.
- Added Steel Cutter to its learnset.
Sneasel (Hisui)/Sneasler:
- Added Limit Break to its learnset.
- Added Steel Cutter to its learnset.
Necrozma (Dusk Mane):
- Added Daybreak to its learnset.
- Added Sunbeam to its learnset.
Necrozma (Dawn Wings):
- Added Nightfall to its learnset.
- Added Moonbeam to its learnset.
Electrike/Manectric:
- Added Mach Bolt to its learnset.
Eelektross:
- Added Spiral Drain to its learnset.
- Added Leech Life to its learnset.
Zeraora:
- Added Limit Break to its learnset.
- Added Comet Punch to its learnset.
Tapu Koko:
- Added Mach Bolt to its learnset.
- Added Power Blast to its learnset.
Tapu Bulu:
- Added Demolition to its learnset.
- Added Heavy Impact to its learnset.
- Added Mountain Point to its learnset.
- Added Power Blast to its learnset.
Tapu Fini:
- Added Maelstrom to its learnset.
- Added Power Blast to its learnset.
Tapu Lele:
- Added Hypnoblast to its learnset.
- Added Power Blast to its learnset.
Zekrom:
- Added Typhoon to its learnset.
- Added Power Blast to its learnset.
Reshiram:
- Added Power Blast to its learnset.
Kyurem:
- Replaced Pressure with Refrigerate.
- Replaced Mold Breaker with Pressure.
- Added North Wind to its learnset.
- Added Power Blast to its learnset.
- Added Nosedive to its learnset.
White Kyurem:
- Added Hot Air to its learnset.
- Added North Wind to its learnset.
- Added Power Blast to its learnset.
- Added Nosedive to its learnset.
Black Kyurem:
- Added Ice Punch to its learnset.
- Added Thunder Punch to its learnset.
- Added Typhoon to its learnset.
- Added North Wind to its learnset.
- Added Power Blast to its learnset.
- Added Nosedive to its learnset.
Iron Thorns:
- Added Demolition to its learnset.
- Added Overload to its learnset.
- Added Magnet Bomb to its learnset.
- Added Magnet Rise to its learnset.
Farfetch'd:
- Replaced Keen Eye with Sniper.
- Added Sonic Edge to its learnset.
- Added Limit Break to its learnset.
Farfetch'd (Galar)/Sirfetch'd:
- Replaced Steadfast with Fighting Spirit.
- Added Limit Break to its learnset.
- Added Sonic Edge to its learnset.
Starly/Staravia/Staraptor:
- Added Big Pecks as a secondary ability.
Braviary (Hisui):
- Added Psyclone to its learnset.
- Added Psy-Kick to its learnset.
Xerneas:
- Added Light Pulse to its learnset.
- Added Magic Beam to its learnset.
- Added Starshot to its learnset.
- Added Starshower to its learnset.
- Added Mountain Point to its learnset.
- Added Flourish to its learnset.
- Added Gaia Horn to its learnset.
- Added Root Out to its learnset.
- Added Power Blast to its learnset.
- Added Fairy Tail to its learnset.
Darumaka/Darmanitan:
- Added Dizzy Punch.
Darumaka/Darmanitan (Galar):
- Added Chill Out to its learnset.
- Added Deep Freeze to its learnset.
- Added Dizzy Punch.
Pawniard/Bisharp:
- Replaced Inner Focus with Checkmate.
Iron Jugulis:
- Added Void Fog to its learnset.
- Added Sinister Plan to its learnset.
- Added Potshot to its learnset.
- Added Night Daze to its learnset.
- Added Power Blast to its learnset.
- Added Demolition to its learnset.
- Added Bolt Beam to its learnset.
Sandile/Krokorok/Krookodile:
- Added Sand Shift to its learnset.
Corsola (Galar)/Cursola:
- Added Startling Shriek to its learnset.
Sinistea/Polteageist:
- Added Heatproof as a secondary ability.
- Added Potshot to its learnset.
- Added Sinister Plan to its learnset.
- Added Startling Shriek to its learnset.
Poltchageist/Sinistcha:
- Moved Heatproof to a secondary ability.
- Added Cursed Body as a hidden ability.
- Added Potshot to its learnset.
- Added Sinister Plan to its learnset.
Dhelmise:
- Added Heavy Impact to its learnset.
- Added Maelstrom to its learnset.
- Added Ensnare to its learnset.
Woobat/Swoobat:
- Added Heartbeat to its learnset.
- Added Psyclone to its learnset.
Frillish/Jellicent:
- Added Maelstrom to its learnset.
Mienfoo/Mienshao:
- Added Psy-Kick to its learnset.
Kubfu/Urshifu:
- Added Limit Break to its learnset.
Blaziken:
- Added Limit Break to its learnset.
Impidimp/Morgrem/Grimmsnarl:
- Replaced Frisk with Void Cloak.
Landorus:
- Added Nosedive to its learnset.
- Added Sledgehammer to its learnset.
Bewear:
- Added Demolition to its learnset.
- Added Heavy Impact to its learnset.
- Added Sledgehammer to its learnset.
- Added Double Lariat to its learnset.
Okidogi:
- Added Demolition to its learnset.
- Added Heavy Impact to its learnset.
- Added Sledgehammer to its learnset.
- Added Potshot to its learnset.
Cacnea/Cacturne:
- Replaced primary ability with Sand Veil (returned back to normal).
- Replaced secondary ability with Sand Rush.
- Replaced hidden ability (Water Absorb) with Stakeout.
Hoppip/Skiploom/Jumpluff:
- Added Breeze Ball to its learnset.
Maractus:
- Replaced Water Absorb with Storm Drain.
- Added Generation Dance to its learnset.
- Added Quiver Dance to its learnset.
Flutter Mane:
- Added Startling Shriek to its learnset.
Emolga:
- Added Typhoon to its learnset.
- Added Mach Bolt to its learnset.
Toxtricity:
- Added Gear Up to its learnset.
Silvally:
- Added Quick Attack to its learnset.
Dusknoir:
- Increased BST by 15 (525 -> 540), for consistency with Electivire and Magmortar.
- Increased HP by 15 (45 -> 60).
Wiglett:
- Increased BST by 20 (245 -> 265), for consistency with Diglett.
- Increased Sp. Def by 20 (25 -> 45).
Nidoking:
- Increased BST by 10 (505 -> 515).
- Increased Attack by 10 (102 -> 112).
- Increased Defense by 20 (77 -> 97).
- Decreased Sp. Atk by 20 (85 -> 65).
Nidoqueen:
- Increased BST by 10 (505 -> 515).
- Increased Sp. Atk by 35 (75 -> 110).
- Increased Sp. Def by 10 (85 -> 95).
- Decreased Attack by 20 (92 -> 62).
- Decreased Speed by 15 (76 -> 61).
Qwilfish (Hisui)/Overqwil:
- Added Flip Turn to its learnset.
Drampa:
- Added Power Blast to its learnset.
- Added Heartbeat to its learnset.
- Added Dragon Press to its learnset.
- Added Nosedive to its learnset.
- Added Typhoon to its learnset.
- Added Maelstrom to its learnset.
- Added Demolition to its learnset.
- Added Dragon Fang to its learnset.
- Added Thunder to its level-up learnset.
Pheromosa:
- Added Pin Down to its learnset.
Wormadam (Plant Cloak):
- Added Nectar Collect to its learnset.
- Increased BST by 10 (424 -> 434).
- Increased HP by 10 (60 -> 70).
- Increased Sp. Atk by 11 (79 -> 90).
- Increased Sp. Def by 10 (105 -> 115).
- Decreased Attack by 19 (59 -> 40).
- Decreased Speed by 2 (36 -> 34).
Wormadam (Sandy Cloak):
- Added Nectar Collect to its learnset.
- Increased BST by 10 (424 -> 434).
- Increased HP by 10 (60 -> 70).
- Increased Attack by 11 (79 -> 90).
- Increased Defense by 10 (105 -> 115).
- Decreased Sp. Atk by 19 (59 -> 40).
- Decreased Speed by 2 (36 -> 34).
Wormadam (Trash Cloak):
- Added Nectar Collect to its learnset.
- Increased BST by 10 (424 -> 434).
- Increased HP by 10 (60 -> 70).
- Increased Defense by 10 (95 -> 105).
- Increased Sp. Def by 10 (95 -> 105).
- Decreased Attack by 9 (69 -> 60).
- Decreased Sp. Attack by 9 (69 -> 60).
- Decreased Speed by 2 (36 -> 34).
Mothim:
- Increased BST by 10 (424 -> 434).
- Increased Sp. Atk by 10 (94 -> 104).
- Increased Speed by 40 (66 -> 106).
- Decreased Attack by 40 (94 -> 54).
Bellsprout/Weepinbell/Victreebel:
- Added Nectar Collect to its learnset.
Oddish/Gloom/Vileplume/Bellossom:
- Added Nectar Collect to its learnset.
Carnivine:
- Added Nectar Collect to its learnset.
Combee/Vespiquen:
- Added Nectar Collect to its learnset.
Cutiefly/Ribombee:
- Added Nectar Collect to its learnset.
Blacephelon:
- Added Firecracker to its learnset.
Armarouge:
- Added Firecracker to its learnset.
Ogerpon:
- Added Follow Me back to its learnset.
- Added Sledgehammer to its learnset.
- Added Backpetal to its learnset.
- Added Flourish to its learnset.
- Added Morning Glory to its learnset.
Magnemite/Magneton:
- Removed Magnetic Room from it learnset.
- Added Stasis Room to its learnset.
- Added Stasis Beam to its learnset.
Magnezone:
- Removed Magnetic Room from it learnset.
Nosepass/Probopass:
- Removed Magnetic Room from its learnset.
- Added Electrobullet to its learnset.
- Added Crag Grenade to its learnset.
Sandy Shocks:
- Removed Magnetic Room from its learnset.
- Added Stasis Room to its learnset.
- Added Magnet Rise to its learnset.
- Added Magnet Bomb to its learnset.
Geodude/Graveler/Golem (Alola):
- Removed Magnetic Room from its learnset.
- Added Magnet Bomb to its learnset.
- Added Crag Grenade to its learnset.
Nosepass:
- Added Magnet Bomb to its learnset.
Numel:
- Added Fire Bomb to its learnset.
Sawk:
- Removed Comet Punch from its learnset.
- Added Dizzy Punch to its learnset.
Hitmonchan:
- Added Dizzy Punch to its learnset.
Mega Absol:
- Increased Sp. Atk by 39 (115 -> 154).
- Increased Sp. Def by 36 (60 -> 96).
- Decreased Attack by 75 (150 -> 75).
Cherrim:
- Increased BST by 30 (450 -> 480).
- Overcast and Sunshine forms now have different stats.
- Overcast: (HP:80, ATK:50, DEF:80, SP.ATK:97, SP.DEF:98, SPE:75).
- Sunshine: (HP:80, ATK:50, DEF:50, SP.ATK:97, SP.DEF:98, SPE:105).
Marshadow:
- Added Night March to its learnset.
- Added Dizzy Punch to its learnset.
Fezandipiti:
- Added Toxic Ballad to its learnset.
- Added Alluring Aroma to its learnset.
- Added Starshot to its learnset.
- Added Fairy Tail to its learnset.
- Added Nosedive to its learnset.
- Added Sinister Plan to its learnset.
- Added Spiral Drain to its learnset.
Audino:
- Increased Sp. Atk by 10 (60 -> 70).
- Decreased Attack by 10 (60 -> 50).
Mega Audino:
- Increased Sp. Atk by 10 (80 -> 90).
- Decreased Attack by 10 (60 -> 50).
Meloetta (Pirouette):
- Removed Dancer.
Stunfisk:
- Increased Sp. Atk by 10 (81 -> 91).
- Decreased Attack by 10 (66 -> 56).
Stunfisk (Galar):
- Increased Attack by 10 (81 -> 91).
- Decreased Sp. Atk by 10 (66 -> 56).
Avalugg:
- Increased Sp. Def by 20 (46 -> 66).
- Decreased Defense by 10 (184 -> 174).
- Decreased Sp. Atk by 10 (44 -> 34).
Avalugg (Hisui):
- Increased Sp. Def by 20 (36 -> 56).
- Decreased Defense by 10 (184 -> 174).
- Decreased Sp. Atk by 10 (34 -> 24).
Gourgeist (Small-Size):
- Increased Attack by 5 (85 -> 90).
- Increased Speed by 15 (99 -> 114).
- Decreased Sp. Atk by 20 (58 -> 38).
Gourgeist (Average-Size):
- Increased Attack by 10 (90 -> 100).
- Increased Speed by 10 (84 -> 94).
- Decreased Sp. Atk by 20 (58 -> 38).
Gourgeist (Large-Size):
- Increased Attack by 15 (95 -> 110).
- Increased Speed by 5 (69 -> 74).
- Decreased Sp. Atk by 20 (58 -> 38).
Gourgeist (Super-Size):
- Increased Attack by 20 (100 -> 120).
- Decreased Sp. Atk by 20 (58 -> 38).
Pumpkaboo (Small-Size):
- Increased Speed by 20 (56 -> 76).
- Decreased Sp. Atk by 20 (44 -> 24).
Pumpkaboo (Average-Size):
- Increased Speed by 20 (51 -> 71).
- Decreased Sp. Atk by 20 (44 -> 24).
Pumpkaboo (Large-Size):
- Increased Speed by 20 (46 -> 66).
- Decreased Sp. Atk by 20 (44 -> 24).
Pumpkaboo (Super-Size):
- Increased Speed by 20 (41 -> 61).
- Decreased Sp. Atk by 20 (44 -> 24).
Decidueye:
- Increased BST by 5 (530 -> 535).
- Increased Attack by 10 (107 -> 117).
- Increased Speed by 20 (70 -> 90).
- Increased Sp. Def by 5 (100 -> 105).
- Decreased Sp. Atk by 30 (100 -> 70).
Decidueye (Hisui):
- Increased BST by 5 (530 -> 535).
- Increased Attack by 10 (112 -> 122).
- Increased Speed by 25 (60 -> 85).
- Decreased Sp. Atk by 30 (95 -> 65).
Darkrai:
- Added Night Charm to its learnset.
Magcargo:
- Increased HP by 20 (60 -> 80).
- Decreased Attack by 10 (50 -> 40).
- Decreased Speed by 10 (30 -> 20).
- Added Fire Bomb to its learnset.
- Added Crag Grenade to its learnset.
- Added Eruption to its learnset.
- Added Meteor Beam to its learnset.
- Added Meteor Force to its learnset.
Cyndaquil:
- Added Fire Bomb to its learnset.
- Increased BST by 11 (309 -> 320).
- Increased Attack by 6 (52 -> 58).
- Increased Defense by 5 (43 -> 48).
Quilava:
- Added Fire Bomb to its learnset.
- Increased BST by 15 (405 -> 420).
- Increased Attack by 15 (64 -> 79).
Typhlosion:
- Increased BST by 1 (534 -> 535).
- Increased Sp. Atk by 1 (109 -> 110).
- Increased Defense by 7 (78 -> 85).
- Increased Speed by 5 (100 -> 105).
- Decreased HP by 5 (78 -> 73).
- Decreased Sp. Def by 7 (85 -> 78).
- Added Fire Bomb to its learnset.
Typhlosion (Hisui):
- Increased BST by 1 (534 -> 535).
- Increased Sp. Atk by 1 (119 -> 120).
- Added Fire Bomb to its learnset.
Totodile:
- Increased BST by 7 (314 -> 320).
- Increased HP by 7 (50 -> 57).
Croconaw:
- Increased BST by 15 (405 -> 420).
- Increased Attack by 5 (80 -> 85).
- Increased HP by 10 (65 -> 75).
Feraligatr:
- Increased BST by 5 (530 -> 535).
- Increased Attack by 5 (105 -> 110).
Mega Feraligatr:
- Increased BST by 5 (630 -> 635).
- Increased Speed by 5 (78 -> 83).
Chikorita:
- Increased BST by 2 (318 -> 320).
- Increased Sp. Atk by 1 (49 -> 50).
- Increased Attack by 1 (49 -> 50).
Bayleef:
- Increased BST by 15 (405 -> 420).
- Increased Attack by 8 (62 -> 70).
- Increased Sp. Atk by 7 (63 -> 70).
Meganium:
- Increased BST by 10 (525 -> 535).
- Increased Sp. Atk by 12 (83 -> 95).
- Decreased Attack by 2 (82 -> 80).
Mega Meganium:
- Increased BST by 10 (625 -> 635).
- Increased Sp. Atk by 7 (143 -> 150).
- Decreased Attack by 3 (92 -> 95).
Lucario:
- Replaced Steadfast with Aura Force.
- Added Stasis Room to its learnset.
- Added Stasis Beam to its learnset.
- Added Dizzy Punch to its learnset.
Rockruff:
- Added Terra Bite to its learnset.
- Added Iron Fang to its learnset.
- Added Fossil Fang to its learnset.
Lycanroc (Midday):
- Increased Speed by 5 (112 -> 117).
- Decreased Sp. Atk by 5 (55 -> 50).
- Added Terra Bite to its learnset.
- Added Iron Fang to its learnset.
- Added Fossil Fang to its learnset.
Lycanroc (Midnight):
- Increased HP by 5 (85 -> 90).
- Increased Defense by 25 (75 -> 100).
- Decreased Sp. Atk by 5 (55 -> 50).
- Decreased Speed by 25 (82 -> 57).
- Replaced Vital Spirit with Sand Force.
- Replaced No Guard with Vital Spirit.
- Added Accelerock to its learnset.
- Added Vital Slash to its learnset.
- Added Guard Press to its learnset.
- Added Valley Drop to its learnset.
- Added Sledgehammer to its learnset.
- Added Mountain Point to its learnset.
- Added Demolition to its learnset.
- Added Dizzy Punch to its learnset.
- Added Terra Bite to its learnset.
- Added Iron Fang to its learnset.
- Added Fossil Fang to its learnset.
Lycanroc (Dusk):
- Increased Attack by 5 (117 -> 122).
- Increased Defense by 20 (65 -> 85).
- Increased Sp. Def by 5 (65 -> 70).
- Decreased Sp. Atk by 15 (55 -> 40).
- Decreased Speed by 15 (110 -> 95).
- Added Mountain Point to its learnset.
- Added Terra Bite to its learnset.
- Added Iron Fang to its learnset.
- Added Fossil Fang to its learnset.
Mankey/Primeape/Annihilape:
- Added Comet Punch to its learnset.
- Added Dizzy Punch to its learnset.
Piplup:
- Replaced Competitive with Defiant.
- Increased BST by 7 (314 -> 320).
- Increased Attack by 7 (51 -> 58).
Prinplup:
- Replaced Competitive with Defiant.
- Increased BST by 15 (405 -> 420).
- Increased Attack by 15 (66 -> 81).
Empoleon:
- Replaced Competitive with Defiant.
- Increased BST by 5 (530 -> 535).
- Increased Attack by 20 (86 -> 111).
- Decreased Sp. Atk by 10 (111 -> 101).
- Decreased Speed by 10 (60 -> 50).
- Added Peerless Edge to its learnset.
- Added Iron Head to its learnset.
Chimchar:
- Increased BST by 11 (309 -> 320).
- Increased Attack by 5 (58 -> 63).
- Increased Sp. Atk by 5 (58 -> 63).
- Increased Speed by 1 (61 -> 62).
Monferno:
- Increased BST by 15 (405 -> 420).
- Increased Attack by 5 (78 -> 83).
- Increased Sp. Atk by 5 (78 -> 83).
- Increased Speed by 5 (81 -> 86).
Infernape:
- Increased BST by 1 (534 -> 535).
- Increased Attack by 1 (104 -> 105).
Turtwig:
- Increased BST by 2 (318 -> 320).
- Increased Attack by 2 (68 -> 70).
Grotle:
- Increased BST by 15 (405 -> 420).
- Increased Attack by 5 (89 -> 94).
- Increased Defense by 5 (85 -> 90).
- Increased Sp. Def by 5 (65 -> 70).
Torterra:
- Increased BST by 10 (525 -> 535).
- Increased Attack by 10 (109 -> 119).
- Increased Defense by 10 (105 -> 115).
- Decreased Sp. Atk by 10 (75 -> 65).
Charmander:
- Increased BST by 11 (309 -> 320).
- Increased Attack by 6 (52 -> 58).
- Increased Sp. Atk by 5 (60 -> 65).
Charmeleon:
- Increased BST by 15 (405 -> 420).
- Increased Attack by 15 (64 -> 79).
Charizard:
- Increased BST by 1 (534 -> 535).
- Increased Sp. Atk by 1 (109 -> 110).
- Added Fire Bomb to its learnset.
Mega Charizard X:
- Increased BST by 1 (634 -> 635).
- Increased Defense by 1 (111 -> 112).
- Increased Attack by 20 (130 -> 150).
- Decreased Sp. Atk by 20 (130 -> 110).
Mega Charizard Y:
- Increased BST by 1 (634 -> 635).
- Increased Sp. Atk by 1 (159 -> 160).
Torchic:
- Increased BST by 10 (310 -> 320).
- Increased Attack by 10 (60 -> 70).
- Increased Speed by 10 (45 -> 55).
- Decreased Sp. Atk by 10 (70 -> 60).
Combusken:
- Increased BST by 15 (405 -> 420).
- Increased Speed by 15 (55 -> 70).
- Added Comet Punch to its learnset.
Blaziken:
- Increased BST by 5 (530 -> 535).
- Increased Speed by 5 (80 -> 85).
- Added Comet Punch to its learnset.
Mega Blaziken:
- Increased BST by 5 (630 -> 635).
- Increased Speed by 5 (100 -> 105).
Squirtle:
- Increased BST by 6 (314 -> 320).
- Increased Sp. Atk by 6 (50 -> 56).
Wartortle:
- Increased BST by 15 (405 -> 420).
- Increased Attack by 5 (63 -> 68).
- Increased Sp. Atk by 10 (65 -> 75).
Blastoise:
- Increased BST by 5 (530 -> 535).
- Increased HP by 5 (79 -> 84).
- Increased Sp. Atk by 10 (85 -> 95).
- Decreased Attack by 5 (83 -> 78).
- Decreased Sp. Def by 5 (105 -> 100).
Mega Blastoise:
- Increased BST by 5 (630 -> 635).
- Increased HP by 5 (79 -> 84).
- Increased Sp. Atk by 10 (135 -> 145).
- Decreased Attack by 10 (103 -> 93).
Bulbasaur:
- Increased BST by 2 (318 -> 320).
- Increased Attack by 1 (49 -> 50).
- Increased Defense by 1 (49 -> 50).
- Added Morning Glory to its learnset.
- Added Rain Bloom to its learnset.
- Added Flourish to its learnset.
- Added Vine Press to its learnset.
- Added Spiral Drain to its learnset.
Ivysaur:
- Increased BST by 15 (405 -> 420).
- Increased HP by 10 (60 -> 70).
- Increased Defense by 2 (63 -> 65).
- Increased Sp. Def by 5 (80 -> 85).
- Decreased Attack by 2 (62 -> 60).
- Added Morning Glory to its learnset.
- Added Rain Bloom to its learnset.
- Added Flourish to its learnset.
- Added Vine Press to its learnset.
- Added Spiral Drain to its learnset.
Venusaur:
- Increased BST by 10 (525 -> 535).
- Increased Attack by 3 (82 -> 85).
- Increased Defense by 2 (83 -> 85).
- Increased Sp. Atk by 5 (100 -> 105).
- Added Root Out to its learnset.
- Added Morning Glory to its learnset.
- Added Rain Bloom to its learnset.
- Added Flourish to its learnset.
- Added Vine Press to its learnset.
- Added Spiral Drain to its learnset.
Mega Venusaur:
- Increased BST by 10 (625 -> 635).
- Increased Sp. Atk by 8 (122 -> 130).
- Increased Sp. Def by 5 (120 -> 125).
- Decreased Defense by 3 (123 -> 120).
Treecko:
- Increased BST by 10 (310 -> 320).
- Increased Sp. Atk by 10 (45 -> 55).
Grovyle:
- Increased BST by 15 (405 -> 420).
- Increased Sp. Atk by 10 (65 -> 75).
- Increased Defense by 5 (45 -> 50).
Sceptile:
- Increased BST by 5 (530 -> 535).
- Increased Sp. Atk by 5 (85 -> 90).
Mega Sceptile:
- Increased BST by 5 (630 -> 635).
- Increased Sp. Atk by 5 (110 -> 115).
Mudkip:
- Increased BST by 10 (310 -> 320).
- Increased Sp. Atk by 10 (50 -> 60).
Marshtomp:
- Increased BST by 15 (405 -> 420).
- Increased Sp. Atk by 15 (60 -> 75).
Snivy:
- Increased BST by 12 (308 -> 320).
- Increased Attack by 5 (45 -> 50).
- Increased Sp. Atk by 5 (45 -> 50).
- Increased Speed by 2 (63 -> 65).
- Added Backpetal to its learnset.
- Added Morning Glory to its learnset.
- Added Flourish to its learnset.
- Added Ensnare to its learnset.
Servine:
- Increased BST by 7 (413 -> 420).
- Increased Speed by 7 (83 -> 90).
- Added Backpetal to its learnset.
- Added Morning Glory to its learnset.
- Added Flourish to its learnset.
- Added Ensnare to its learnset.
Serperior:
- Increased BST by 7 (528 -> 535).
- Increased Speed by 7 (113 -> 120).
- Added Root Out to its learnset.
- Added Morning Glory to its learnset.
- Added Power Blast to its learnset.
- Added Flourish to its learnset.
- Added Spiral Drain to its learnset.
- Added Ensnare to its learnset.
- Added Backpetal to its learnset.
Tepig:
- Increased BST by 12 (308 -> 320).
- Increased Attack by 2 (63 -> 65).
- Increased Defense by 10 (45 -> 55).
Pignite:
- Increased BST by 2 (418 -> 420).
- Increased Attack by 2 (93 -> 95).
- Increased Defense by 10 (55 -> 65).
- Decreased Sp. Atk by 10 (70 -> 60).
- Added Submission to its learnset.
- Added Limit Break to its learnset.
- Added Comet Punch to its learnset.
- Added Fire Bomb to its learnset.
Emboar:
- Increased BST by 7 (528 -> 535).
- Increased Attack by 2 (123 -> 125).
- Increased Defense by 15 (65 -> 80).
- Decreased Sp. Atk by 10 (100 -> 80).
- Added Comet Punch to its learnset.
- Added Fire Bomb to its learnset.
Mega Emboar:
- Increased BST by 7 (628 -> 635).
- Increased Attack by 2 (148 -> 150).
- Increased Defense by 35 (75 -> 80).
- Decreased Sp. Atk by 30 (110 -> 80).
Oshawott:
- Increased BST by 12 (308 -> 320).
- Increased Sp. Atk by 2 (63 -> 65).
- Increased Attack by 10 (55 -> 65).
Dewott:
- Increased BST by 7 (413 -> 420).
- Increased Sp. Atk by 2 (83 -> 85).
- Increased Attack by 5 (75 -> 80).
Samurott:
- Increased BST by 7 (528 -> 535).
- Increased Sp. Atk by 7 (108 -> 115).
Samurott (Hisui):
- Increased BST by 7 (528 -> 535).
- Increased Attack by 7 (108 -> 115).
Chespin:
- Increased BST by 7 (313 -> 320).
- Increased Attack by 4 (61 -> 65).
- Increased Defense by 3 (65 -> 68).
Quilladin:
- Increased BST by 15 (405 -> 420).
- Increased Attack by 10 (78 -> 88).
- Increased Defense by 5 (95 -> 100).
Chesnaught:
- Increased BST by 5 (530 -> 535).
- Increased Attack by 5 (107 -> 112).
Mega Chesnaught:
- Increased BST by 5 (630 -> 635).
- Increased Attack by 5 (137 -> 142).
Fennekin:
- Increased BST by 13 (307 -> 320).
- Increased Sp. Atk by 3 (62 -> 65).
- Increased Speed by 10 (60 -> 70).
Braixen:
- Increased BST by 11 (409 -> 420).
- Increased Speed by 11 (73 -> 84).
Delphox:
- Increased BST by 1 (534 -> 535).
- Increased Sp. Atk by 1 (114 -> 115).
- Increased Sp. Def by 5 (100 -> 105).
- Decreased Attack by 5 (69 -> 64).
Mega Delphox:
- Increased BST by 1 (634 -> 635).
- Increased Speed by 1 (134 -> 135).
- Increased Defense by 5 (72 -> 77).
- Decreased Attack by 5 (69 -> 64).
Froakie:
- Increased BST by 6 (314 -> 320).
- Increased Attack by 6 (56 -> 62).
Frogadier:
- Increased BST by 15 (405 -> 420).
- Increased Attack by 10 (63 -> 73).
- Increased Sp. Atk by 5 (83 -> 88).
Greninja:
- Increased BST by 5 (530 -> 535).
- Increased Sp. Atk by 5 (103 -> 108).
Mega Greninja:
- Increased BST by 5 (630 -> 635).
- Increased Sp. Atk by 5 (133 -> 138).
Incineroar:
- Increased BST by 5 (530 -> 535).
- Increased Sp. Atk by 5 (80 -> 85).
Primarina:
- Increased BST by 5 (530 -> 535).
- Increased Defense by 5 (74 -> 79).
- Added Starshower to its learnset.
- Added Starshot to its learnset.
- Added Marine Light to its learnset.
- Added Light Pulse to its learnset.
- Added Fairy Tail to its learnset.
- Added Magic Beam to its learnset.
Grookey:
- Increased BST by 10 (310 -> 320).
- Increased Attack by 5 (65 -> 70).
- Increased Speed by 5 (65 -> 70).
Rillaboom:
- Increased BST by 5 (530 -> 535).
- Increased Sp. Atk by 5 (60 -> 65).
Scorbunny:
- Increased BST by 10 (310 -> 320).
- Increased Sp. Atk by 10 (40 -> 50).
- Added Fire Bomb to its learnset.
Raboot:
- Added Fire Bomb to its learnset.
Cinderace:
- Increased BST by 5 (530 -> 535).
- Increased Sp. Atk by 5 (65 -> 70).
- Added Fire Bomb to its learnset.
Sobble:
- Increased BST by 10 (310 -> 320).
- Increased Attack by 10 (40 -> 50).
Inteleon:
- Increased BST by 5 (530 -> 535).
- Increased Speed by 5 (120 -> 125).
Sprigatito:
- Increased BST by 10 (310 -> 320).
- Increased Sp. Atk by 10 (45 -> 55).
Floragato:
- Increased BST by 10 (410 -> 420).
- Increased Sp. Atk by 10 (60 -> 70).
Meowscarada:
- Increased BST by 5 (530 -> 535).
- Increased Sp. Atk by 5 (81 -> 86).
Fuecoco:
- Increased BST by 10 (310 -> 320).
- Increased Sp. Atk by 5 (63 -> 68).
- Increased Attack by 5 (45 -> 50).
Crocalor:
- Increased BST by 9 (411 -> 420).
- Increased Attack by 9 (55 -> 64).
Skeledirge:
- Increased BST by 5 (530 -> 535).
- Increased Attack by 5 (75 -> 80).
Quaxly:
- Increased BST by 10 (310 -> 320).
- Increased Speed by 10 (50 -> 60).
Quaxwell:
- Increased BST by 10 (410 -> 420).
- Increased Speed by 10 (65 -> 75).
Quaquaval:
- Increased BST by 5 (530 -> 535).
- Increased Speed by 5 (85 -> 90).
Meditite/Medicham:
- Added Dizzy Punch to its learnset.
- Added Comet Punch to its learnset.
Metang/Metagross:
- Added Dizzy Punch to its learnset.
- Added Comet Punch to its learnset.
- Added Magnet Bomb to its learnset.
Lopunny:
- Added Comet Punch to its learnset.
Gallade:
- Added Comet Punch to its learnset.
- Added Dizzy Punch to its learnset.
Golett/Golurk:
- Added Comet Punch to its learnset.
- Added Dizzy Punch to its learnset.
- Added Crag Grenade to its learnset.
- Added Magnet Bomb to its learnset.
Meloetta:
- Added Comet Punch to its learnset.
- Added Dizzy Punch to its learnset.
Diggersby:
- Added Comet Punch to its learnset.
- Added Dizzy Punch to its learnset.
- Added Crag Grenade to its learnset.
Barbaracle:
- Added Comet Punch to its learnset.
- Added Crag Grenade to its learnset.
Hawlucha:
- Added Comet Punch to its learnset.
- Added Dizzy Punch to its learnset.
Crabrawler/Crabominable:
- Added Comet Punch to its learnset.
Porygon/Porygon2:
- Added Magnet Bomb to its learnset.
- Added Power Blast to its learnset.
Porygon-Z:
- Replaced Analytic with Renegade.
- Added Distortion Room to its learnset.
- Added Distortion Beam to its learnset.
- Added Power Blast to its learnset.
Scizor:
- Added Magnet Bomb to its learnset.
Skarmory:
- Added Magnet Bomb to its learnset.
Aron/Lairon/Aggron:
- Added Magnet Bomb to its learnset.
- Added Crag Grenade to its learnset.
Chimecho:
- Added Magnet Bomb to its learnset.
Rotom:
- Added Magnet Bomb to its learnset.
Klefki:
- Added Magnet Bomb to its learnset.
Torkoal:
- Added Fire Bomb to its learnset.
- Added Crag Grenade to its learnset.
Pansear/Simisear:
- Added Fire Bomb to its learnset.
Golisopod:
- Removed Armor Press from its learnset.
Shieldon/Bastiodon:
- Added Crag Grenade to its learnset.
Carkol/Coalossal:
- Added Crag Grenade to its learnset.
- Added Fire Bomb to its learnset.
Rhyperior:
- Added Crag Grenade to its learnset.
Onix/Steelix:
- Added Crag Grenade to its learnset.
Heatran:
- Added Crag Grenade to its learnset.
- Added Fire Bomb to its learnset.
Togedemaru:
- Added Crag Grenade to its learnset.
- Added Sharp Steel to its learnset.
Stakataka:
- Added Crag Grenade to its learnset.
Marowak (Alola):
- Added Fire Bomb to its learnset.
Turtonator:
- Added Fire Bomb to its learnset.
- Added Crag Grenade to its learnset.
Groudon:
- Added Fire Bomb to its learnset.
- Added Crag Grenade to its learnset.
Scovillain:
- Added Fire Bomb to its learnset.
Optional dependencies
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:FoHQLw6R:ALunDqth"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:FoHQLw6R:ALunDqth"
}![Laser's Additions [Cobblemon]](https://cdn.modrinth.com/data/FoHQLw6R/1950026ff82f673c061b8e4630d4ddf5c5d286c7_96.webp)

