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1.4BETA
Compatibility
Changes
LateGamePlus v1.4 β Beta Changelog
Major Feature: Lava Fishing System
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Added Netherite Fishing Rod.
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Implemented custom lava fishing logic with three contextual loot tiers:
- Overworld lava (junk-tier thematic loot).
- Non-treasure lava fishing (restricted pools).
- Nether natural lava ocean treasure tier.
-
Custom loot pools include:
- Nether building materials.
- Fire-related resources.
- Enchanted books (fire and combat themed).
- Netherite-related progression items.
New Items
- Pompeii Worm
- Blind Shrimp
- Both obtainable exclusively through lava fishing.
- Provide new potion-based mechanics.
New Potion Effects
- Lava Vision
- Lava Mobility
Extended potion progression and consumable integration are still being evaluated for balance.
New Enchantment
- Volcanic Walker
- Lava equivalent to Frost Walker.
- Intended to be obtainable exclusively through lava fishing progression.
- Validation of enchantment exclusivity is still part of ongoing testing.
Integration & Technical Notes
- Custom fishing loot tables implemented.
- Ongoing validation required for:
- Edge case behavior.
- Enchantment availability control.
- JEI integration (custom potions and new crafting recipes).
- Survival progression flow.
Beta Notes
This version is considered feature-complete but not fully polished.
Remaining tasks include:
- Extreme scenario testing.
- Rebalancing loot table weights.
- Refining lava movement mechanics.
- Long-term survival progression validation.
- Visual update (new animated logo planned).
This beta is being released to gather real-world survival feedback while final tuning is in progress.
Feedback, balance suggestions, and edge-case reports are highly appreciated.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:V7Se8tsd:NVemqTwx"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:V7Se8tsd:NVemqTwx"
}

