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Details
1.4.3
Compatibility
Changes
Changelog
Added
-
Added proper fuel remainder behavior for
Lava Bucketin the Fusion Forge fuel slot:- Now returns an empty bucket instead of being fully deleted.
-
Added hopper compatibility for empty bucket extraction from the Fusion Forge output/downward extraction path.
-
Added JEI recipe-book-style button visuals (vanilla green recipe button) to the Fusion Forge screen:
- Shown only when JEI is loaded.
-
Added a low-duration warning pulse for
Lava VisionandLava Vision IIduring the last 10 seconds (night-vision-like expiry pulse behavior). -
Added Debris Resonator lore-based status display:
State(Searching, Debris Located, Cooldown, Off)Distance(Very Far, Far, Medium, Close) when debris is locatedRemaining Charge- Clearer lore formatting (highlighted labels / improved visual separation)
-
Reworked Fusion Forge fuel system:
- Can now store up to 20,000 fuel units (equivalent to 10 lava buckets)
-
Added Fusion Forge fuel tooltip on hover over lit progress:
- Shows fuel capacity/current values
-
Added animated lit-progress support for Fusion Forge GUI fuel display.
Changed
-
Changed Debris Resonator audio/feedback:
- Beacon activation sound on target connection
- Beacon deactivation sound on disconnect/cooldown
- More visible particles at eye height for both connect and disconnect
- Distinct vanilla sounds for moving to a closer range tier vs moving to a farther range tier
- Existing tick behavior kept
-
Changed Debris Resonator recharge economy:
- Amethyst shard recharge now scales with missing charge (capped at 10 XP levels from 0 to full)
- Echo shard recharge aligned to 10 XP levels
-
Changed default config values:
warpBetweenDimensions = truewarpReusable = truedebrisResonatorCooldownOtherSeconds = 15debrisResonatorCooldownSelfSeconds = 5
-
Changed Debris Resonator naming model:
- Dynamic state is no longer encoded in item name
- Item name remains user-customizable
- Runtime info moved to lore
-
Changed Debris Resonator toggle rules:
- Can now be turned off while still searching
- Still blocked from turning off when a debris target is already locked
Fixed
-
Fixed Lava Vision effect application compatibility with Sodium (
sodium-fabric-0.8.2+mc1.21.11tested), while preserving non-Sodium behavior. -
Fixed duplicate recipe issue for Nether Gold Ore.
-
Fixed Fusion Forge fuel system logic after overhaul:
- Corrected swapped/inverted fuel current/max semantics
- Corrected “empty forge behaves as fueled” issue
- Corrected fuel overfill/overflow edge cases
- Corrected lit display desync and recipe progress inconsistencies when fuel values became large
- Implemented robust fuel property synchronization for large values (avoiding 16-bit property sync overflow in screen handler path)
Optional dependencies
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:V7Se8tsd:re95x89W"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:V7Se8tsd:re95x89W"
}

