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Details
Licensed LGPL-3.0-only
Published 3 years ago
Updated 8 hours ago
All versions
mc26.1.x-26.1.2.43-neoforge
Beta
LDLib2-26.1.x-26.1.2.43-neoforgeyesterday 30
Compatibility
Minecraft: Java Edition
26.1.1–26.1.2
Platform
NeoForge
Supported environments
Client and server
Changes
v26.1.2.43
- Added
@ManagedCodec, which saves and syncs a managed field with a codec of your own instead of the accessor registered for its type, from methods a subclass can override - Fixed a graph or UI editor opened from the resource panel landing behind the Scene tab, and opening a resource that is already open giving it a second editor instead of bringing its tab forward
- Fixed UI editor undo not bringing back a removed tab's content, and not reverting a property change when another kind of edit was made in between
- Fixed the asset browser's search running on after it was closed, and a file in a folder no provider covers being read twice, with graphs there failing to save
- Fixed a shortcut key being kept from the game whenever a view merely listened for its command, rather than only when one acted on it
- Fixed the file dialog failing to jump to a path it shows itself, and navigating outside its root folder
- Fixed a submenu flipped over its parent menu drawing under that menu's entries
- Fixed tree lists leaving a removed child's row behind when folded, unselecting rows that stay through a re-diff, and not following a flattened root's top rows
- Fixed a tree list row's arrow selecting its row when clicked and turning it a third time when double-clicked
- Fixed unbinding a data source or an observer leaving its tick listener behind (thanks @Darkona)
- Fixed an empty fluid slot showing no tooltip (thanks @Darkona)
- Fixed scene gizmos and overlays being covered by particles
- Fixed a crash when loading an ingredient slot from XML (thanks @vladisfaer)
Optional dependencies
Any compatible version
Supplementary resources
| File | Type | Size | |
|---|---|---|---|
| ldlib2-neoforge-26.1-26.1.2.43-sources.jar | Unknown | 3.09 MiB |
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:B1CBVXHX:3GSKRgPl"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:B1CBVXHX:3GSKRgPl"
}

