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Licensed LGPL-3.0-only
Published 3 years ago
Updated 19 hours ago
All versions
mc26.1.x-26.1.2.45-neoforge
Beta
LDLib2-26.1.x-26.1.2.45-neoforge2 days ago 15
Compatibility
Minecraft: Java Edition
26.1.1–26.1.2
Platform
NeoForge
Supported environments
Client and server
Changes
v26.1.2.45
- Added
MarkStrategies, a registry of cheap ways to tell whether values of a class changed, andIContentVersionfor values that count their own changes - Added
UIRecording, scripted UI videos with a smooth pointer, click and key overlays, captions and zooms, run with-PldRecord - Added a gui scale of their own to OS windows, picked by right-clicking a floated tab or from View > Window Size
- Added
UIElement#reorderChildren, which puts an element's children in a new order without detaching them, so focus and running animations survive it - Added
UIElement#getContentHost, the element that children added from outside belong in, which for aScrollerViewis its inner container - Added
ModularUI#addFrameCallbackandremoveFrameCallback, for work that has to run every frame before styles and layout are computed - Improved async sync to send one packet per chunk each period, and to leave the changes of chunks nobody watches unencoded until someone does, while still saving them
- Improved async sync to call
setChangedonce per block entity per period instead of once per changed field - Improved change detection of managed fields, comparing item and fluid containers slot by slot instead of serializing them every period, comparing collections and maps of strings, numbers, enums and registry entries directly, and encoding codec marked fields once instead of twice when they change
- Improved attaching and detaching async logics to constant time, so unloading many block entities at once no longer stalls the server
- Improved
UIElement#getOrCreateMessageRPCso subclasses can call it, and register the named-message RPC from their constructor on both sides - Fixed null elements of managed lists and sets loading back as
_NULL_or as a copy of the element before them - Fixed item and fluid stack marks sharing component maps with the live stacks
- Fixed sync holders without RPC never leaving the async thread
- Fixed OS windows failing to open where the game window's GL context is not the one Minecraft asks for, as on macOS
- Fixed closing an OS window leaving its UI alive, which leaked it and skipped the editor's teardown
- Fixed an editor popped out from code being pulled back into the game window by its settings
- Fixed the UI editor losing JEI after docking back from its own window
- Fixed adaptive scrollers laid out empty never growing, which hid floating windows' tab strips
- Fixed picking a context menu entry leaving focus on the closed menu, so shortcuts did nothing afterwards
- Fixed the scene cache compile writing into freed buffers when its scene closed mid-compile, racing the frame that draws the previous cache, and leaking native buffers
- Fixed an element whose id changed after it was added to a UI no longer being found by that id
- Fixed labels and progress bars keeping their tick listener after their data source was unbound
- Fixed
runParTestandrunMpTestbuilding the same files from several child builds at once, failing in projects with subprojects, and reporting an earlier run's result when a run died before writing its own - Fixed UI templates printing a blank line to the console
- Fixed scenes hiding what stands behind translucent blocks, turning camera-facing things away from their camera, and lighting entities by whatever drew before them
- Fixed
FluidStoragenot saving or syncing its capacity, so one changed at runtime came back as the one it was built with - Fixed recipe viewers being kept on the exclusion areas of a UI's first layout, however its elements moved afterwards
Optional dependencies
Any compatible version
Supplementary resources
| File | Type | Size | |
|---|---|---|---|
| ldlib2-neoforge-26.1-26.1.2.45-sources.jar | Unknown | 3.23 MiB |
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Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:B1CBVXHX:EZIeCTu6"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:B1CBVXHX:EZIeCTu6"
}

