Compatibility
Minecraft: Java Edition
Platforms
Supported environments
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Creators
Details
Changelog
Version 0.0.2.2
Introduction
Now you can use a leash to tie up players or even tie yourself. Why not try tying each other up to complete Minecraft?
You can:
- Use a leash to tie up players.
- Tie yourself to a fence when no entities are tied to the leash.
- Use commands to obtain and adjust the length of a player's leash.
- There are now game rules to decide whether a leashed player can be teleported along with the leash holder when teleporting.
Commands
-
/lp leash length [<player>] set <length>
- Set the leash length for the player.[If<player>
is empty,it refers to the command executor,<length>
should be a floating-point number between 5 and 1024.] -
/lp leash length [<player>] [get]
- Display the leash length of the player.[If<player>
is empty, it refers to the command executor,[get]
can be omitted.] -
/lp leash data [<player>] set <entity>/<block coordinates>
- Set the player's leash data,binding it to<entity>
or a leash knot entity on a fence at<block coordinates>
. -
/lp leash data [<player>] [get]
- Display the player's leash data.[If<player>
is empty, it refers to the command executor,[get]
can be omitted.]
Game Rules
-
LP.TeleportWithLeashedPlayers
- When this rule is enabled, leashed players will be teleported along with the leash holder. [Default value: True] -
LP.CreateLeashFenceKnotEntityIfAbsent
- When this rule is enabled, if there is no leash knot entity on the corresponding fence block when setting leashData, this entity will be automatically created and bound. [Default value: True]
Files
Metadata
Release channel
AlphaVersion number
0.0.2.2Loaders
Game versions
1.21–1.21.1Downloads
28Publication date
September 4, 2024 at 8:12 AMPublisher
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