3.0.7
Compatibility
Required content
Changes
• New Profession: Dismantling (Recovers primary resources from armors, weapons, tools and valuable objects) • New Recipes: Bundle, Magma Cream (Magma Block undo craft), Glow Ink Sac, Totem of Undying. • New Game Mechanic: Totem of Undying also works anywhere in the inventory. • New Game Mechanic: Weaker cobwebs (Just run through it to weaken and break it) • Fixed Rogue held item render when invisible. • Fixed Rogue's Heartbeat sound listened by nearby players. • Updated Heartbeat trigger: Stealth and 6 blocks from mobs or players. • Updated Heartbeat volume to 50%. • Added Heartbeat skill to origins_server config file. • Changed Hunter's Healing Shot skill required item by Golden Apple. • Changed Hunter's Healing Shot skill restoration value to 10 (5 hearts) • Updated Magician's Combat Mode (Toggle with [SECONDARY]) • Updated Mining profession extraction skill: Increased loot chances. • Updated Skills Descriptions and Translations.
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Optional dependencies
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:eMvLPWvJ:ADygc8IO"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:eMvLPWvJ:ADygc8IO"
}

