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Licensed LGPL-3.0-only
Published 8 months ago
Updated 4 days ago
All versions
1.20.1-ss1.0.9
Beta
Legends Mod: Core 1.20.1-ss1.0.9last month 1,563
Compatibility
Minecraft: Java Edition
1.20.1
Platform
Forge
Supported environments
Client and server
Changes
- Fixed Superheroes Pack not working with Arclight.
- Added more JEI/JER compatibility.
- Fixed Kingpin Takedown bosses targeting allies.
- Fixed a potential Prowler Boss bug where he could teleport out of arenas.
- Fixed SuperHeroesLivingEntity syncing on every entity event, helping reduce server lag.
- Added Rising Web (Ability).
- Added Arachnid Assault (Ability).
- Added Web Arsenal (Ability).
- Added Web Counter mechanic to Web Shield.
- Added new mechanics to Web Yank and Web Zip.
- Added Viltrumite Ambush Event and Viltrumite mobs.
- Added crafting recipes for Nova, Silver Surfer, Scorpion, Vulture, Omni-Man, and Invincible.
- Added Desert Scorpion (Mob).
- Added Viltrumite DNA.
- Added Vulture’s Power Pack.
- Added Blue Beetle Scarab (future crafting).
- Added Khaji Da AI Chip (future crafting).
- Added Host Compatibility Matrix (future crafting).
- Added Novaforce Crystal.
- Added Novaforce Etherean.
- Added Nova Helmet.
- Added Novacorps Signal.
- Added Xandarian Alloy (Red, Gold, Blue, Black).
- Added Worldmind Receiver.
- Added Worldmind Electronics.
- Added Gravimetric Core.
- Added Gravimetric Disc.
- Added Centurion Crest.
- Added Spatial Essence.
- Added Cosmic Essence.
- Added Power Cosmic Etherean.
- Added Empowered Silver.
- Added Photon Shard.
- Added Cosmic Star.
- Added Novaforce Ore.
- Added Spatial Ore.
- Added Novaforce Block.
- Reworked Captain America’s Shield model and texture.
- Fixed Captain America’s Shield not showing for other players while on your back.
- Fixed Attach Explosive being overly finicky.
- Added a slight trail to Captain America’s Shield.
- Reduced Centurion Blitz movement Slowness from Amplifier 10 to 1.
- Reduced Cosmic Burst range from 25 to 15.
- Removed Stagger from Cosmic Punch.
- Removed Stagger from Cosmic Strike.
- Reduced Cosmic Strike Slowness Amplifier from 10 to 5.
- Reduced Nova Slam Slowness Amplifier from 6 to 2.
- Removed Stagger from Nova Throw.
- Increased Pulverizing Light cost from 40 to 50.
- Increased Cosmic Burst cost from 50 to 60.
- Fixed Recklessness Slowness Bonus Effect applying to every ability while Recklessness was not enabled.
- Increased Direct Hit and Shockwave Slowness Amplifier for Recklessness.
- Added Stagger to Recklessness. Direct hits during the first 3 seconds will stagger foes.
- Increased Recklessness base Shockwave damage from 3 to 4.
- Added a new mechanic to Superspeed: crouching after the initial rush performs a follow-up rush that pummels enemies into the ground, dealing extra damage if they hit the ground or another entity.
- Web Bullets now ricochet off blocks.
- Blinding Web now places a Cobweb on the entity’s head.
- Replaced Web Gadgets with the new Web Arsenal ability for Spider-Man, except for both Advanced 2.0 suits, Stark, Upgraded, and Integrated.
- Fixed Recoil Strand rendering.
- Added damage falloff and increased speed to Recoil Strand.
- Fixed Tether Line glitchiness while crawling on it.
- Reduced Cosmic Wave’s chance of staggering and flashing from 25% to 10%.
- Increased Meeting of the Minds range from 24 to 25.
- Removed the chance-based Invincible title from Meeting of the Minds; it is now guaranteed.
- Meeting of the Minds now applies a 2-second Stagger on the first attack.
- Changed Pulverizing Light’s Flash chance from guaranteed to 25%.
- Increased Prowler Ambush Slash range from 2 to 3 and Dash speed from 2.5 to 3.
- Decreased Prowler Ambush cooldown from 25 to 15 seconds.
- Rush now avoids Physical and Projectile attacks.
- Rush is now a Class Key.
- Added Diabolical Dash (Ability).
- Added I Am Better! (Ability).
- Added Low Laser Eyes (Ability).
- Added Take Off (Passive).
- Added Voice Lexicon (Utility Ability). An internet connection is required for this feature.
- Added Voice Lexicon Translation GUI.
- Fixed close-range entity detection for scanner and lock-on abilities.
- Added J.A.R.V.I.S. Systems (Utility Ability), replacing Sentry Mode in Iron Man’s Utility Menu.
- Added Stark Network GUI.
- Added J.A.R.V.I.S. and Khaji Da Companion AI Systems.
- Added adaptive opponent profiling, combat forecasting, and threat analysis.
- Added J.A.R.V.I.S. structural scans, world pings, and target markers.
- Reworked Iron Man Energy HUD.
- Added an animated Iron Man HUD startup sequence.
- Added a rotating Iron Man suit hologram to the HUD.
- Added custom Iron Man armor call signs.
- Added Display, Guard, Escort, Assault, Delivery, and Donning Sentry Modes.
- Added House Party Protocol.
- Added Iron Legion Protocol.
- Added Targeted Overload Protocol.
- Added Display Recall and Stand Down Protocols.
- Improved Iron Man Sentry navigation, combat awareness, delivery urgency, and flight animations.
- Fixed Iron Man Sentries attempting to attack or travel through blocks.
- Fixed Iron Man Sentries rendering as only a chest.
- Fixed Iron Man armor transformations playing when normally equipping armor.
- Fixed duplicate GUI Overlay registration crash.
- Fixed Iron Man HUD being disabled by default.
- Added Stark Link (Item).
- Added Holographic Projector (Item).
- Added Stark Link Blueprint.
- Added Stark Link to the Stark Workbench.
- Added Stark Monitors (Functional Block).
- Added Stark Armor Stand (Functional Block).
- Changed Stark Workbench Blueprint purchases from Experience to Stark Tech.
- Reduced Armor Overdrive cost from 40 to 30.
- Reduced Unibeam Blast cost from 30 to 20.
- Reduced Iron Man walking sound volume.
- Reworked Symbiote Strike.
- Improved Symbiote Surge targeting and synchronization.
- Added Viltrumite Stance Chair (Expression).
- Super Scream now applies Tinnitus for 2 seconds.
- Reworked Homelander’s loadout to fit Character Mastery.
- Increased Cosmic Burst cooldown from 15 to 30 seconds.
- Increased Cosmic Bestowal cooldown by 30 seconds.
- Cosmic Bestowed Effect on self now restores 2 Mana/Stamina every 2 seconds instead of 1.
- Reduced Widow’s Line cooldown from 10 to 5 seconds.
- Increased Acid Flower’s Stagger duration from 1 to 2 seconds.
- Made Balloonatic a swappable Utility ability for Joker.
- Removed Balloonatic’s damage AoE now that it is a Utility ability.
- Replaced Joker’s Ability 5, Balloonatic, with Exploding Envelope.
- Added You’re Out as a swappable Ability 4 for Joker.
- Added Joker in the Box as a swappable Ability 5 for Joker.
- Added Dirty Trick as a swappable Ability 3 for Homelander.
- Updated Spider-Man Brand New Day texture.
- Crowbar Slam now restores 2 Health on hit.
- Increased Acid Flower damage from 15 to 16.
- Decreased Acid Flower cooldown from 7 to 5 seconds.
- Increased Berserker Barrage cooldown from 15 to 20 seconds.
- Decreased Berserker Barrage range from 5 to 4.
- Changed Chattering Teeth from Stamina to Mana.
- Increased Chattering Teeth’s initial tracking time.
- Fixed Chest Burst not counting Physical attacks.
- Improved Conqueror movement logic.
- Made Lobotomize slightly easier to land and added 25% Damage Reduction during use.
- Increased Rush speed.
- Fixed Throwing Cards description showing inaccurate Total Damage output.
- Reworked Invincible Punch. It now applies an Invincible Mark, allowing a follow-up with Flying Knee Kick.
- Reworked Perfect Landing.
- Changed Omni-Man’s Conqueror from Ability 5 to an Ultimate Swappable.
- Added Up and Away, replacing Cranial Impact as Ability 2. Cranial Impact has moved to Ability 5.
- Increased Cranial Impact damage from 10 to 15.
- Added a Ground Impact radius of 9 to Cranial Impact.
- Added animations to Geyser, Invincible Punch, Meteor Kick, and Viltrumite Stance.
- Fixed Straight Grapple not pulling properly.
- Moon Knight’s Ankhs now ricochet Moon Blades.
- Reduced Ankh lifespan from 30 to 25 seconds.
- Reworked Khonshu’s Prayer with selectable Blessing and Judgment modes, health- and moon-scaled boons, lunar melee pulses, interruptible channeling, and powerful Mark of Khonshu interactions.
- Increased Bracelets of Submission cooldown from 10 to 15 seconds.
- Added Demeter’s Spirit to Amazonian Cataclysm, granting Wonder Woman 60% Damage Reduction and 15% increased Ability Damage for 8 seconds.
- Replaced Sliding Kick with Sword of Athena as Wonder Woman’s swappable Ability 3.
- Added Athena’s Power as Wonder Woman’s swappable Utility Ability.
- Replaced Shield Bash with Amazonian Bash.
- Amazonian Bash retains Shield Bash’s protection, wall-breaking, interruption, and low-health cooldown mechanics.
- Merged Lasso Pull and Lasso Bind into a single Lasso Bind ability.
- Added Lasso Whip as Wonder Woman’s swappable Ability 4.
- Added an airborne Lasso Spin variant to Lasso Whip.
- Added a dedicated synchronized Lasso Tether entity and renderer.
- Lasso Bind now renders a golden capture loop around the restrained target’s torso.
- Lasso Whip uses a temporary straight lasso tether without the capture loop.
- Added Hestia’s Gift Mark to Bracelets of Submission.
- Hestia’s Gift Mark lasts for 8 seconds and is applied to an enemy directly targeted by Bracelets of Submission.
- Hestia’s Gift Mark enables tracking follow-ups with Flying Knee Kick, Sword of Ares, Sword of Athena, and Amazonian Bash.
- Improved Wonder Woman’s follow-up movement to track vertical targets, stop in front of them, face them, and prevent overshooting.
- Added Soaring Punch as a swappable Ability 1 for Wonder Woman.
- Added Water Shield (Class Ability).
- Reworked Viltrumite Rage to centrally scale all Ability Damage and cooldowns based on Rage stacks. Added intensifying, pulsing red rage markings around the screen edges as Rage builds.
- Remnant Army now has a focused area around the player that remnants move toward instead of chasing down targets.
- Increased Lightning Gauntlet cooldown from 3 to 8 seconds.
- Improved Cunning Condor with height-independent targeting, reliable 3D homing, swept impact detection, stronger target tracking, and proper flight-state handling.
- Improved Aerial Predator with moving-target tracking, reliable swept AoE damage during every dive, impact oil patches, stronger slowing, and guaranteed Prone from oil.
- Fixed Power Dive movement not being restricted.
- Reduced Devil Throw cost from 20 to 15.
- Increased Primal Rage cooldown from 30 to 40 seconds.
- Increased Vicious Rampage cooldown from 10 to 12 seconds.
- Reduced Quickdraw cooldown from 3.5 to 3 seconds.
- Reduced Speed Mirage damage from 3 to 2.
- Increased Straight Grapple range from 25 to 35.
- Fixed Scent Tracker showing for other players.
- Reduced Berserker Rage total damage from 140 to 126.
- Berserker Rage now only applies Stagger for half of the ability’s duration.
- Fixed Aerial Predator potentially dealing more than 120 damage.
- Added Speed Boost Effect to Armor Overdrive.
- Reduced Unibeam Blast energy cost from 10 to 5 and load-up time by 0.25 seconds.
- Changed Glider Turrets from Stamina to Mana.
- Combined Rocket Blasts into Spiral Skewer.
- Warpdash now applies Invisibility as you become pure energy.
- Wingspan Laceration now moves you forward.
- Reworked Green Goblin.
- Added Glider Raid (Ability).
- Added Goblin Kick (Ability).
- Added Goblin N’ Awe (Ability).
- Added Goblin Electro Gloves Passive (Ability).
- Tweaked Spider-Man TASM V2 texture.
- Switched Viltrumite Pinball from Stamina to Mana.
- Updated Gobwebs, Pumpkin Bombs, Razor Bats, Web Shots, and Web Bombs to ignore their owner, allies, and owned pets.
- Increased the rendered sizes of Ghost Bombs and Toy Frogs and corrected the Toy Frog’s idle animation.
- Reduced Goblin’s Dread cooldown from 15 to 8 seconds and added an 8% Speed Boost.
- Added a GUI Menu to Change Energy Output.
- Fixed Impact Punch dealing improper damage.
- Added Health Bars to bosses.
- Summon Guards now summons 9 guards instead of 15.
- Reduced Kingpin Guards’ stats by 10%.
- Reduced Speed Demon Boss health: Normal from 350 to 300, Hard from 475 to 425, and Extreme from 600 to 550.
- Reduced Shocker Boss health: Normal from 250 to 225 and Hard from 375 to 350.
- Weapon X no longer staggers.
- Nova Throw no longer staggers.
- Rebalanced Nova Prime by capping Resonance gain at 5 per tick, removing duplicate Worldmind Directive generation, and clearing stored Resonance when unequipped. Replaced the flat +6 Ability Damage bonus with percentage scaling up to 28%.
- Reduced Turbine Smash cooldown from 8 to 4 seconds.
- Increased Solar Endurance damage negation from 25% to 40%, and maximum damage negation from 75% to 85%.
- Upgraded Boss Vulture’s AI.
- Added Locomotive Charge (Ability).
- Added Meteor Drop (Ability).
- Replaced Superman’s Sonic Punch with Locomotive Charge.
- Replaced Superman’s Power Dive with Meteor Drop.
- Added Lunar Eclipse (Ability), replacing Lunar Strike.
- Added Fist of Khonshu (Ability), replacing Silver Cestus.
- Added Khonshu’s Armament as Moon Knight’s Utility Ability.
- Separated Equip Truncheon, Equip Ankh, and Switch Truncheon Mode into individual abilities.
- Added a compact GUI to directly select Truncheon Modes.
- Changed Silver Cestus to a timed Utility Ability.
- Reworked Lunar Arsenal.
- Replaced Throw Ankh with Flash-Bang in Lunar Arsenal.
- Reworked Crescent Kick.
- Ankhs now drain 1 Mana per tick from enemy players within 6 blocks and transfer it to Moon Knight.
- Improved Equip and Summon Weapon abilities to reuse existing weapons, equip them directly, and prevent duplicates.
- Fixed Captain America’s Shield blocking AoE moves.
- Increased Captain America’s Shield Throw cooldown from 1 to 2 seconds.
- Centurion Blitz no longer avoids Projectile attacks.
- Increased Bootstain range from 30 to 50.
- Bootstain Ground Impacts now deal 10 bonus damage and Stun targets for 2 seconds.
- Bootstain now marks targets for Cranial Impact follow-ups.
- Cranial Impact now applies a 4-second Concussed Effect and forces targets’ heads down for the first 2 seconds.
- Increased Viltrumite Pinball range from 25 to 35.
- Bullseye can now throw his Sai forward, dealing 14 Damage, applying 25% Vulnerability for 2 seconds, and Stagger for 1 second.
- Added Woman of Tomorrow Buff to Recklessness, lasting throughout the Ultimate and for 10 seconds afterward.
- Woman of Tomorrow now marks attackers for 5 seconds and removes Solar Endurance’s movement penalties.
- Solar Endurance now releases 4-Damage Solar Counter-Shockwaves while Woman of Tomorrow is active.
- Recklessness Punches and Mini-Shockwaves now apply a 5-second Mark.
- Super Uppercut, Speeding Bullet, and Superspeed now track targets marked by Recklessness without consuming the Mark.
- Fixed Recklessness Ground Punches not working in Adventure Mode.
- Fixed Bootstain placing Omni-Man through roofs or blocks when attacking airborne targets.
- Fixed Cranial Impact sending Omni-Man onto overhead roofs after Bootstain.
- Fixed Geyser forcing targets through blocks during its launch and slam.
- Fixed Viltrumite Pinball forcing targets through blocks or selecting overhead surfaces for its ground slam.
- Improved collision safety for grabbed entities during movement.
- Reduced Skullbreaker cooldown from 25 to 10 seconds.
- Fixed Skullbreaker and Conqueror offhand swing animations while active. They now squish entities’ heads and have new SFX.
- Increased Cape Counter cooldown from 2 to 3 seconds.
- Fixed animation registration for Viltrumite Stance, Up and Away, Meteor Kick, Invincible Punch, Geyser, Bootstain, and Cranial Impact.
- Reworked grabs and chokes, moving them to a layer system.
- Fixed a bug where Khonshu would not spawn when right-clicking the Scarab Tracker in the desert.
- Reworked Capability Handler for Marks.
- Fixed Kingpin Suit Henchmen giving HP to players.
- Fixed Viltrumite Stance animation not resetting when crouching.
- Unibeam now applies a 6-block AoE on blocks at half damage.
- Added SFX to Iron Man and Green Goblin flight.
- Tweaked how Iron Man’s walking SFX is handled.
- Tweaked Power Thrust hit SFX.
- Iron Man Sentries take no damage in Donning Mode and regenerate over time.
- Fixed Iron Man walking sounds being heard across the map.
- Added Extra Equipment compatibility with Legends Core.
- Added J.A.R.V.I.S. Music System, allowing players to add OGG files to their config and create custom playlists. Music is client-side, so other players cannot hear it.
- Added many J.A.R.V.I.S. voice lines.
- Iron Man suits can now malfunction at high altitudes, underwater, and under other conditions.
- Added a new Willpower Ring model.
- Reworked Green Lantern.
- Added Willpower Construction (Ability).
- Added /willpower command.
- Reworked Web Swinging; it is now a Hold Ability.
- Completely overhauled Web Swinging, Gliding, and Grappling.
- Replaced Wall Crawling with a revamped Spider Wall Crawling Passive for Spider-Man suits.
- Reworked Hulk Wall Scale.
- Added Hulk Punch animations.
- Hulk can now hold items.
- Added Spider-Man Character Expression (TASM Web SFX).
- Added Spider-Man Character Expression (Fortnite Web SFX).
- Reduced Spider-Webs duration from 30 to 25 seconds.
- Increased Spider-Webs placement range from 32 to 50.
- Increased Spider-Webs cooldown from 20 to 30 seconds.
- Increased Arachnid Assault cost from 25 to 30.
- Fixed being able to Web Sling while grounded.
- Updated Character Stealths.
- Reworked Nocturnal Takedown.
- Fixed Damage Sources.
- Fixed Skinless Hulk transformation.
- Spider-Sense, Detective Mode, and Radar Sense now warn you of nearby Stealth Targets.
- Improved Smoke Arrow and Smoke Pellet logic, now providing utility for allies.
- Increased the smoothness and responsiveness of Web Zip.
- Fixed Arachnid Assault stopping you in place if you don't have a target.
- Fixed Air Tunnel renders not showing while Gliding.
- Added a new Spinning Swing animation.
- Added a new Web Zip Spin animation.
- Added a Wall Slide mechanic after Web Zipping to a wall.
- Fixed Spider-Webs slowing you down while providing passive buffs inside.
- Added a Crouch + Web Shooters Tether ability mechanic.
- Tweaked Web Wings to Web Swing responsiveness and follow-through.
- Hulk's punches now have a slight AoE.
- Increased World Breaker duration from 7 to 10 seconds.
- Added new effects to World Breaker: triples Stamina regeneration, increases Punch Damage by 75%, increases Punch AoE, and reduces Ability Costs and Cooldowns by 50%.
- Tactical Mission bosses can now be stunned more often but still have Tenacity.
- Added an overlay to Raged Frenzy.
- Hulk's size now increases further depending on his Gamma Meter.
- Fixed being unable to adjust gamerules in worlds using Arclight.
- Fixed Better Third Person Mod Mixin working improperly. Web Swinging should now be more compatible with the Better Third Person Mod.
- Fixed Chloride Culling hiding Web Lines that extend beyond 64 blocks horizontally or 32 blocks vertically.
- Fixed Web Lines no longer bending around blocks.
- Updated the Spin Swing animation to rotate the body backward slightly more.
- While diving, holding A or D to start spinning will now continue the spin until the end instead of stopping instantly.
- Fixed the Spider Dive animation sometimes not playing when initially diving.
- Fixed feet not moving while Wall Sliding after Web Zipping to a wall.
- Added Speedster Wall Running.
- Slightly thinned Flash’s lightning trails and added Overclock-based lightning effects.
- Fixed multiplayer Speedster trails and Speed Demon afterimages.
- Updated Speed Mirage’s vibration, splitting, and fading effects.
- Optimized Web Zip, web routing, and Spider-Man suit rendering.
- Fixed Web Lines clipping into blocks.
- Made Spin Swing faster and fixed rotation jitter.
- Added sprint-based Wall Sliding for Spider-Man.
- Fixed Hulk’s Gamma and World Breaker scaling.
- Improved Hulk’s punch feedback, animations, growth rendering, and crouching camera.
- Rebalanced Kingpin Takedown boss encounters and improved rewards.
- Added an Extra Life checkbox to the Nexus mission interface with reduced bonus loot chances.
- Added a remaining guards counter to Kingpin Takedown.
- Fixed missions not properly restoring players’ previous locations and game modes.
- Improved Batman’s cape gliding, Aerial Takedowns, and Silent Landings.
- Reworked Scroll drops, expanded eligible mobs, and prevented summoned-mob farming.
- Fixed Sam Raimi Spider-Man’s dossier layout causing crashes.
- Improved Shocker’s ability cooldown coordination.
- Added optional Overclock bonuses to Heightened Perception.
- Added Berserker Leap as a Weapon X swappable.
- Fixed Weapon X sometimes playing its animation without activating.
- Added claw dismemberment support.
- Improved Speed Blitz combat and added distinct Speed Force and Negative Speed Force hit effects.
- Fixed abilities becoming unusable after Arm Vortex or Wind Vacuum.
- Fixed Speed Mirage and Remnant Army trail height and added matching lightning auras.
- Improved Iron Man Sentry combat, stealth tactics, and blade attacks.
- Added proper Iron Man Sentry flight effects.
- Restricted Stark Link usage to Iron Man suits or while not wearing a superhero suit.
- Fixed Batman facing backward while perched.
- Prevented mining during Kingpin Takedown.
- Fixed sideways Wall Crawling movement.
- Improved Spin Swing body lean and web alignment.
- Preserved sprinting through Web Zip perches and launches.
- Restored Hawkeye and Grapple Guns’ earlier tap-launch movement.
- Removed the Metasoma Stinger to Etherean crafting recipe.
- Fixed missing Mixin mappings causing server startup crashes.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:TfKZ50GD:QBb60eS9"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:TfKZ50GD:QBb60eS9"
}

