Tags
Creators
Details
1.20.1-ss1.0.20
Compatibility
Required content
Changes
🔄 CHANGELOG - Snapshot 1.0.20
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Long descriptions in BOL will display a "Click to see what this ability does." text instead.
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Increased Shadow Eidolon health to 1,000 and reduced direct damage by 45%.
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Added attack warnings, dodgeable rushes, and recovery openings to the Shadow Eidolon.
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Shadow Eidolon’s pulse now respects cover and deals less damage when braced. Reduced overlapping boss debuffs and improved group scaling and burst protection.
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Added a functional weakness system with passive debuffs, including tinnitus from sonic exposure.
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Weakness hits can deal 5% bonus damage, or 10% for hits dealing 40+ damage.
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Added flight and speedster grabs, carries, rescues, and powerful throws.
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Added strength-based escape struggles for players and attacking mobs.
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Added charged hyperspeed boosts for Flight and Speed level 10+.
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Improved throw impacts and Thunderclap debris.
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Optimized battle damage textures for HD suit packs.
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Fixed duplicate Nexus forcefields and reduced rendering lag.
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Fixed excessive Red Diamond Fortune drops and reduced ore generation.
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Fixed speed passive running on lava and added slipping on freeze-breath ice.
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Moved stealth settings to /legendsmod, removed /legendmod, and restricted changes to your own stealth.
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Added distinct X-ray floor, wall, and ceiling colors with distance fading.
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Improved Super Hearing’s self-sound filtering and restored traveling effects toward sound sources.
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Added right-click focusing to Heightened Perception for finer movement and stronger enemy slowdown.
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Improved multiplayer synchronization of perception slowdown and turning restrictions.
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Added functional weakness entries to Book of Legends, Mastery, and Nexus dossiers.
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Added a shared target weakness-scan HUD for compatible abilities.
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Added client settings for tinnitus visual intensity and ringing volume.
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Improved lightning trails with smoother joins and continuous glow.
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Fixed empty icon spacing for Freeze Immunity and Speed Boost in the effects guide.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:TfKZ50GD:XUq5rTL6"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:TfKZ50GD:XUq5rTL6"
}

