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1.7.10-8.6.2
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This the 1.7.10 Legacy Version of Legends Mod. Experience the old Legends Mod on Modrinth now!
INSTALLATION GUIDE
Due to the complexity of the Legends Mod, the installation process requires a few additional steps to ensure you have safely and successfully installed the mod.
Step 1: Make sure you are NOT using a preexisting world that had ANY mods on it, or was loaded in a version higher than 1.7.10 of Minecraft, before the Legends Mod was installed. If you load the mod on any preexisting modded worlds you are almost guaranteed world corruption. This is due to the required block ids already being taken by pre-existing blocks, since each world assigns it dynamically. Note, worlds using versions before the 2.0 Beta will also not work with anything higher due to the rewrite in the Revision Update.
Step 2: Download the 1Legends-Mod.jar and place it in your mods folder (like you would with any other mod). However, do NOT get rid of the '1' in front of the file name. The Legends Mod MUST LOAD FIRST in order to secure the proper block ids. Make sure there is nothing above the Legends Mod's placement in your mods folder.
Step 3: Download the maps.zip and unzip it. On Curseforge, this can be found as an additional link to the main file for each version. This should give you a folder called "maps". Place this folder inside the "legends" folder in your ".minecraft". If there is not one already generated (if you've not loaded up the mod before) then simply create a new folder in your .minecraft and call it "legends". This is the same folder guild information is stored in, for reference. The map installation is pretty similar to installing any other Minecraft world EXCEPT it goes into the "legends" folder in your .minecraft, NOT the "saves" folder. Always make sure you update your maps folder every time you download a new version of the mod!
SERVER INSTALLATION
Installing the mod and maps on the server is almost identical to singleplayer. The only difference is the "legends" folder will be with all your other server's folders (ie. mods, saves, etc) instead of in your .minecraft.
Supplementary resources
| File | Type | Size | |
|---|---|---|---|
| maps v8.0 (Extract and place in legends folder).zip | Unknown | 57.11 MiB |
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:TfKZ50GD:ygSdXPsl"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:TfKZ50GD:ygSdXPsl"
}

