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Licensed ARR
Published 8 months ago
Updated 2 days ago
All versions
1.20.1-ss1.0.23
Beta
Legends: Superheroes Unlimited 1.20.1-ss1.0.232 days ago 730
Uploaded by
Compatibility
Minecraft: Java Edition
1.20.1
Platform
Forge
Supported environments
Client and server
Required content
Any compatible version
Changes
- Fix Azurelib Crash with new Azurelib Version. (Update your Azurelib)
- Completely Rehauled Willpower Battery.
- Added /Willpower Oath toggleable, allowing compat. with Simple Voice Chat to say the oath instead.
- Added Battery Subspace Utility Ability.
- Added Willpower Resolve to Willpower Passive.
- Added Green Lantern Character Expressions.
- Fixed Web Swinging Arm sometimes going backwards then upwards first.
- Reduced Gatling Gun damage from 10 to 8.
- Reduced Weapon of a King damage from 150 to 135.
- Made Truncheon Select GUI cleaner.
- Increased Oa's Rocket and Hal Corps cost from 40 to 50.
- Increased Hal Corps cooldown from 30 to 40 seconds.
- Changed Cosmic Utility Radial Menu color from Gold to Sky Blue.
- Berserker Leap escaping is now just spamming space and left click.
- Fixed Tentacles Arms not being able to Swing while MovementImpaired.
- Increased Symbiote Blast damage from 15 to 20.
- Changed Symbiote Constructs Radial Menu color from Gray to Purple.
- Increased Symbiote Rages Symbiote Walk speed and Fluidity.
- Improved Iron Man's Energy Hud.
- Added Holographic Construction to Stark GUI's.
- Jarvis HUD Tweaked.
- Added Flash Character Mastery.
- Reworked gun handling for Joker's Revolver, Desert Eagles, Black Widow's Tactical Pistols and Green Lantern's Gatling Gun.
- Added gun recoil, aiming transitions, movement sway, visible first-person hands and ejected casings.
- Improved weapon draw, firing and reload animations, with synchronized gun sounds and subtitles.
- Fixed Joker's Revolver first-person position, grip rotation and flip reload.
- Added an ammunition display and reload status. Reloading uses Ability 1.
- Added double-damage gun headshots and distinct headshot/kill hit markers.
- Improved bullet hit detection against fast targets.
- Added rendered bullet tracers, muzzle flashes, material-based impact sparks and bullet marks.
- Bullets can break and pass through glass, glowstone, leaves and other fragile blocks, respecting griefing settings and block protection.
- Improved Iron Man's shoulder micro-guns with corrected muzzle positions, deployment timing, targeting and dedicated sound effects.
- Reworked Green Lantern's projected Gatling Guns into separate turret entities that follow the player and aim independently.
- Fixed projected Gatling Guns glowing red and improved their spin-up and firing feedback.
- Fixed Iron Man's target information: holograms appear beside targets, with blue inspection panels when looking directly at them.
- Reworked Moon Knight's Spatial Disintegration sky with moving stars, reversing celestial motion, cycling moon phases and a more visible moon.
- Fix ceiling crawling leaving a gap.
- Fix Green Lantern’s lantern works with other suits.
- Fix Locomotive Charge not lunging toward the target occasionally.
- Symbiote Spider-Man Character Mastery Added.
- Finalized Kryptonian Charge.
- Added Concussion Strike Passive to Spider-Man 2099 ANAD.
- Improved Whirlwind Ability Visual.
- Replaced Spider-Man 2099 Talon Strikes with Rake Spin Ability
- Replaced Spider-Man 2099 Astral Kick with Dimension Rip Ability.
- Replaced Spider-Man 2099 Decoy Strike with Hologram Explosion Ability.
- Replaced Spider-Man 2099 Web Fist with Future Trap Ability.
- Added Lyla Analysis Ability to Spider-Man 2099 Capabilities.
- Added Spider-Man 2099 Character Mastery.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:2MpDZsOA:Kn5QAIbB"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:2MpDZsOA:Kn5QAIbB"
}

