Tags
Creators
Details
Licensed ARR
Published 8 months ago
Updated 6 days ago
All versions
1.20.1-ss1.0.15
Release
Legends: Superheroes Unlimited 1.20.1-ss1.0.15last month 459
Compatibility
Minecraft: Java Edition
1.20.1
Platform
Forge
Supported environments
Client and server
Required content
Any compatible version
Changes
Superheroes Changelog: 1.0.15
- Optimized Web Zip prediction by removing duplicate clearance checks and repeated landing-point calculations.
- Reduced unnecessary phasing checks and block-shape lookups during collision handling.
- Reduced Mjolnir’s full throw-charge time from 60 to 40 ticks, matching its ready particles and pinning threshold.
- Updated Mjolnir’s ready particles to support either hand and exclude lightning-calling mode.
- Increased Overcharge’s initial charge restoration from 20 to 50.
- Added temporary 150% Mjolnir charge during Overcharge, with stronger impact shockwaves and a return to the normal storage cap afterward.
- Updated Thorforce, Warrior’s Fury, Hammer Spark, and lightning calling to respect the Overcharge cap.
- Added Overcharge lightning arcs while holding Mjolnir or Stormbreaker, retaining shared hit limits when throwing or catching Mjolnir.
- Preserved overcharged impact values when saving and loading both Mjolnir projectile variants.
- Added an overcharge HUD indicator and adjusted weapon/body lightning visuals for charge above 100%.
- Fixed Devourer King’s channeling position corrections resetting camera rotation.
- Updated Overcharge’s ability description.
- Compressed 18 Batman, Robin, Joker, Homelander, Superman, and Thor audio files, saving approximately 10.7 MB.
- Added automatic PNG metadata stripping during export.
- Added supporting fixtures for traversal, phasing, Mjolnir pinning, Overcharge, and Devourer King’s camera.
- Fixed Moon Knight’s model scale in the Nexus.
- Made Cosmic Judgement more forgiving against moving targets.
- Added Hammer Spark launch and impact sounds.
- Fixed recalled weapons entering the selected hand slot and clearing the recall pose.
- Added right-click Stormbreaker recall and improved block collision handling.
- Fixed door interactions accidentally triggering Mjolnir recall.
- Added multi-target chaining to Mjolnir and Stormbreaker throws.
- Fixed Stormbreaker throws veering away from the crosshair.
- Enhanced Stormbreaker lightning ricochets, nearby enemy shocks, and Weapon of a King effects.
- Improved Storm Striker’s lightning visuals, retained airborne lightning, and added a nine-strike cone.
- Added a crouching Bifrost attack that instantly strikes an aimed enemy, prioritizing players.
- Smoothed Mjolnir’s transition into sprint flight.
- Added Vortex Trap wind visuals.
- Fixed Spider Slingshot web fading and sideways wall-running web direction.
- Added Lantern orb carrying, enemy crushing, escape mechanics, and capture cooldowns.
- Fixed peaceful mobs escaping carry orbs before release.
- Added Lantern projectile redirection with a cooldown.
- Applied consistent energy materials and more noticeable formation effects across Lantern combat constructs and tools.
- Added Willpower ring glow and movement trails.
- Improved Forcefield formation, first-person arm poses, and impact ripple/crack positioning.
- Added a manifested wall that launches forward to damage, knock back, and slow enemies.
- Reworked Willpower Hand into independently controlled hands that scale with Willpower, and fixed activation cancellation.
- Improved Gatling Gun targeting and hit feedback, and added guided rocket volleys.
- Improved Jet Squadron targeting, attack commands, sprint flight speed, and add HUD.
- Reworked Lantern Blast into a charged multi-target attack with a continuous charge animation.
- Added autonomous Lantern tool swarms with Willpower costs, protected-block checks, and cargo return.
- Added limited shields, hammer strikes, and binding constructs to Hal Corps.
- Reduced packaged texture size by removing unnecessary PNG metadata.
- Separate uncommitted Legends Core additions:
- Added configurable player-skin hat visibility with suit helmets.
- Increased the high-speed sprint burst to three times normal sprint speed.
- Moved sonic-boom effects behind the player.
- Added Brief Muzzle Flash to guns.
- Fixed Jokers Revolver reloading everytime you shoot.
- Added Hulk Grab to Hulk (Right Click).
- Added Rage Step during Raged Frenzy (Crouch + Right Click).
- Added stronger Hulk Grab and Rage Step effects during Worldbreaker.
- Added green lightning impacts to Worldbreaker punches.
- Improved Gamma Bombardment’s size, beam effects, and lightning.
- Added gamma-scaled destruction to Gamma Bombardment when ability griefing is enabled.
- Improved Radioactive Lockdown’s gamma effects.
- Fixed Worldbreaker punch effects triggering before confirmed hits.
- Improved Speed Force and Negative Speed Force visuals.
- Fixed the seam in both Speed Force renders.
- Improved Speed Force shader compatibility.
- Fixed Daredevil’s Radar Sense with shaders and restored its clear viewing radius.
- Removed armor and suit stand highlighting from Radar Sense.
- Reworked Board Bash into a multi-target ricochet attack.
- Added glowing trails to Board Bash.
- Increased Board Imprisonment punch damage and improved impact effects.
- Added first-person rendering for Silver Surfer’s board.
- Reworked Cosmic Whirlpool with momentum and timed enemy releases.
- Improved Cosmic Whirlpool steering and added crouching to brake.
- Updated Silver Surfer’s ability swaps.
- Reduced Warpdash’s healing and mana restoration to 1 per hit.
- Reduced Cosmic Judgement’s maximum damage to 40.
- Reduced Devourer King’s damage to 100–135.
- Added prone immunity during Devourer King.
- Restricted movement and other abilities during Hammer Spin’s opening.
- Added Willpower scaling to Lantern construct strength and projectile speed.
- Improved Lantern projectile tracking.
- Increased Oa’s Rocket barrage tracking chance to 50%.
- Added target-tracking Gatling cannons and a third cannon at high Willpower.
- Reworked Willpower Hand to create extra hands as needed.
- Added squeezing damage and Willpower scaling to Willpower Hand.
- Fixed aiming animations for Willpower Beam and Willpower Hand.
- Added a supporting clone to Willpower Swords at high Willpower.
- Added ricochets to Lantern Daggers.
- Added smaller homing turbines to Turbine Smash.
- Added enemy tracking to Willpower Express.
- Added defensive walls to Hal Corps.
- Improved Hal Corps durability, damage, and lifespan.
- Improved Jet Squadron lifespan and Willpower scaling.
- Improved Lantern Teleportation targeting and prevented failed teleports from spending Willpower.
- Changed Lantern orb capture to Hold Right Click + Left Click.
- Changed Lantern wall creation to Hold Right Click + Switch Mode.
- Fixed Lantern controls interfering with suit stands.
- Updated suit dossier pagination for the enlarged book.
- Fixed animation callback crashes.
- Updated ability descriptions.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:2MpDZsOA:VVVd8XFH"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:2MpDZsOA:VVVd8XFH"
}

