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1.20.1-ss1.0.19
Compatibility
Required content
Changes
🔄 CHANGELOG - Snapshot 1.0.19
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Ceiling Hang Animation Tweaked, Web now comes out from your hands.
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Speedsters can slip and fall prone on freeze-breath ice.
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Updated character weaknesses and added weakness detection to Batman’s Detective Mode.
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Balanced Symbiote Adaptation with the new system and centered its HUD number.
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Added distressed symbiote tendrils and screeches when exposed to fire or sonics.
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Symbiote tendrils can extinguish touching fire and rescue you from imminent lava falls without interrupting safe jumps.
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Added web-swing carrying for allies and friendly mobs, using your free hand to swing.
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Added Web Zip rescues for falling allies, transitioning into a carry and swing.
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Updated carried-entity rendering to address missing villager clothing and extra layers.
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Fixed tether perch animation flickering and dive poses failing after building collisions.
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Improved Arachnobatics kick activation and hit detection.
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Added alternate swing tricks and new release flips, with updated animation timings.
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Added sideways web trails and shot sounds to alternate spin tricks.
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Improved long backward flips with upward momentum and corrected flip sound timing.
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Replaced flat web attachment sprites with branching webs fitted to block surfaces.
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Expanded Spider-Sense warnings for incoming projectiles, explosions, and hostile intent.
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Added clearer directional danger indicators and warnings before provoking Endermen.
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Added animated web counterattacks and optional server-configured projectile slow motion.
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Preserved passive dodging and limited the full-screen Spider-Sense HUD to activation and dodge windows.
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Restricted threat outlines to active Spider-Sense, obscured targets, and impaired vision.
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Heavy damage can now force Banner into an uncontrolled Hulk transformation, with timed inputs to regain control.
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Improved collision checks across grabs, pulls, and forced movement to prevent pushing targets through walls.
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Fixed Mjolnir lingering against blocks instead of beginning its return.
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Fixed Willpower Forcefield arm alignment and reduced first-person obstruction.
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Fixed Willpower fire and shears swarms skipping enemies after failed hits.
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Added autonomous Symbiote Rage and Surge assists, including enemy pulls, combo follow-ups, and defensive strikes.
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Fixed Symbiote Rage retaliation failing against attacks from the front.
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Added wall-pinning kick sequences to Symbiote Surge.
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Fixed Tentacle Arms attack spamming and matched each attack to its correct arm and model animation.
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Improved symbiote tendril textures with subtle wet highlights.
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Added Symbiotic Aura to Symbiote Spider-Man’s Character Expressions.
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Added the disableBifrostCoordinates gamerule.
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Fixed Speed Force menus failing to open from inside their dimensions.
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Updated Nova crafting recipe definitions.
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Added speedster carrying animations and passenger travel through the Speed Force.
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Added Symbiote Rage tentacle walking, toggled by double-tapping Jump.
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Added 25% increased attack and ability damage for speedsters inside their matching Speed Force.
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Fixed melee-scaled abilities losing applied damage bonuses.
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Clarified Willpower ability descriptions, controls, and costs.
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Prevent world corruption from construct explosion
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Increased Willpower Gatling Gun damage from 8 to 10.
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Decreased Willpower Gatling Gun shot interval from 4 to 3 ticks and removed shot willpower cost.
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Increased Oa's Rocket cost from 20 to 40.
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Increased Willpower Express cost from 25 to 40.
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Increased Hal Corps cost from 25 to 40.
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Changed Lantern Transform from a Toggleable to Timed Ability.
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Increased wind-tunnel launch speeds by roughly 9% and reduced momentum loss after a boost.
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Arachnobatics New Feature: Spider Grab. Crouch + right-click a friendly to carry them while swinging or rescue them with Web Zip. Left-click while carrying someone to throw them forward. You shoot a Spider-Web to catch them between nearby surfaces, with a ground catch when no suitable anchors are found. Caught players can hold crouch to lower themselves on a web strand though NPCs descend automatically.
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Added two-handed wall and ceiling takedowns. While attached, aim at an entity and left-click to pull and pin it to the surface, with targeting up to 75 blocks away.
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Improved wall contact for Spider Wall Crawling on glass panes, trim, and uneven surfaces, plus transitions around ledges and onto recessed walls if you will.
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Wall-run edge leaps now require holding right-click while sprinting up the wall for Spider Wall Crawling.
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Smoothed spider wall sliding and slowed the leg movement. Fixed the brief swing pose between wall-crawl animation loops.
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Web Zip keeps its perch pose until the player actually moves now, so you won't be bouncing around in the perch pose anymore lol.
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Spider air tricks use hold right-click + movement (A/D/S), and dive rolls use hold right-click + A/D, Right-click + Jump also triggers an air trick.
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Web lines and tethers spread into opening silk fans on entities and blocks now, making the visual way better.
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Added server config entityTetherTicks and blockTetherTicks. Defaults remain 100 ticks (5 seconds) and 600 ticks (30 seconds).
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Tapping Left-Click is now restored from the previous version for Hawekeye.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:2MpDZsOA:xdpq0mrs"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:2MpDZsOA:xdpq0mrs"
}

