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1.20.1-ss1.0.18
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Changes
🔄 CHANGELOG - Snapshot 1.0.18
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Fixed Stormbreaker’s behavior: Returns after 8 seconds or reaching 100 blocks away. Returns after its final ricochet instead of dropping. Clears grounded state on recall and stops spinning while resting.
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Fixed Surfer Board: Keeps the board stance during Energy absorption, while the arms aim independently.
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Made Stormbreaker lightning tighter, brighter, angular strands, closer to your reference.
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Fixed Willpower Beam, repairs stale aim animations and restores the pose during client rendering.
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First person grabs now follow the animated hand instead of their drifting world position.
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Fixed Metasoma Strangle: the victim now follows the animated tail coil.
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Fixed a Multiplayer Crash where unsafe cleanup in Remnant Army and Speed Mirage that could let client callbacks remove server entities.
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Lightning Throw now has Predictive tracking while looking at entities and has now one ground ricochet after a miss, seeking the nearest visible enemy within 25 blocks. Ricochet damage reduced by 10, including boosted throws.
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Added Green Lantern Character Expression (Changes Forcefield Render).
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Improved feel of Remnant Army.
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Fixed Speedforce locking you to a direction.
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Fixed not being able to exit the Speedforce by crouching.
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Added Speedforce Gyroscope Config Option (Off by Default)
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Removed Gamma Particles from Hulk Grab.
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Added customizable Lightning Rod markers for saved locations and moving allies. Lightning Rod menus use crouch + ability without an extra keybind.
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Sprinting now opens Speed Force portals five blocks ahead, with reliable entry at high speeds.
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Added saved Bifrost destinations and cross-realm travel, crouch and look all the way downwards to activate.
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Fixed Mjolnir and Stormbreaker recall failures caused by unloaded weapons and stale records.
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Increased long-distance recall speed while preserving normal nearby returns.
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Extended Stormbreaker’s throw range and improved ricochet chaining.
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Fixed Stormbreaker getting stuck and jittering after hitting blocks.
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Strengthened lightning trail colors and reduced the white center.
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Fixed Iron Man Comics Model having Blue Repulsor coloring instead of Yellow.
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Symbiote Spider-Man removes Symbiote Yank for Web Zip Ability.
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Removed Tendril Strike from Symbiote Constructs and replaced it with Symbiote Yank.
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Removed Symbiote Yank’s alternate self-strike and self-slam modes.
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Symbiote Spider-Man can Web Zip to targets with either web or tentacle stacks.
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Symbiote Yank now grows thick, tapered tendrils from both animated wrists, pulls enemies closer, and drives them down.
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Symbiote Spider-Man now has Spider Wall Crawling 3 instead of 2.
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Added Black Webs and Symbiote Tendrils to Symbiote Spider-Man's Character Expressions, covering swinging, Web Zip, tethers, and fading strands.
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Fixed Berserker Leap’s pin and struggle animations resetting to idle, including after stabs.
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Improved Berserker Leap finishers with stronger impact effects, sounds, screen shake, and knockback.
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Added world-position Lightning Rod beacons and optional automatic running to selected markers.
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Restored manual movement control during regular Bifrost travel.
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Bifrost now arrives above roofs and terrain when ability griefing is disabled.
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Improved web and tendril attachment to animated hands in first and third person.
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Restored the quick ripple and smooth straightening when web lines attach.
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Reworked Symbiote Punch into four thick, interweaving tendrils growing from the main arm.
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Reworked Symbiote Grab with improved tracking, faster pulling, and main-hand reach and choke animations.
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Symbiote Grab now holds enemies for four seconds, dealing 5 damage every 15 ticks.
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Left-click during Symbiote Grab launches enemies with a Punch-style tendril burst. Thrown enemies can be bound to walls, floors, and ceilings for 2 seconds for players or 5 seconds for mobs.
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Added thicker symbiote wrapping and branching growth across pinned surfaces.
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Symbiote Tempest now pulls nearby enemies inward with tendrils before launching them.
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Expanded Area of Engagement with longer, more violent tendrils and repeated enemy pulls.
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Added branching Inkfade tendrils across the body, with varied growth and darker retraction.
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Symbiote’s Rage now counters attackers with torso tendrils, dealing 5 damage and 2 seconds of Bleeding.
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Added target indicators and left-click pursuit to Symbiote’s Rage, prioritizing fresh opponents.
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Added a small 5-damage splash around Symbiote’s Rage punch targets.
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Symbiote Rage now lasts 10 seconds instead of 5.
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Fixed Symbiote Surge incorrectly reducing the user’s health.
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Added Symbiote Surge lock-on lunges and healing per new enemy, capped at 100 total healing.
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Improved Symbiote Punch, Grab, and Yank targeting and acquisition up to 50 blocks.
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Reduced Symbiote Strike’s cost from 50 to 30 and Symbiote Blast’s from 40 to 30.
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Increased Symbiote Tempest’s cost from 30 to 40.
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Sped up Rage Step, widened its hits, and improved tracking against moving enemies.
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Fixed Rage Step animations lingering after death and conflicting with Hulk Grab.
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Reworked Radioactive Lockdown into a fast homing gamma projectile with 40-block range.
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Improved Rampage’s speed, pursuit, hit detection, and damage resistance.
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Tectonic Fury now pulls enemies inward until its final slam.
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Added quick targeted Worldbreaker leaps and faster untargeted leap charging.
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Prevented Hulk wall climbing from interrupting combat abilities and leaps.
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Made Hulk’s right-click grab easier to aim, especially while enlarged.
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Capped Flight Jet Squadron at 125 damage per target per activation, including escorts and Willpower Surge.
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Hid Willpower Surge’s obstructive effects in first person.
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Removed Willpower Beam’s additional Surge area damage.
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Fixed Willpower Beam’s missing and stale aiming animations.
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Fixed Silver Surfer’s arms rising above his body while absorbing energy during fast flight.
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Restored Silver Surfer’s flight rolls.
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Cosmic Whirlpool now requires an active surfboard before consuming resources.
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Restored Mjolnir’s transparent spinning effect during flight.
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Fixed Mjolnir becoming stuck against walls and failing to recall.
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Mjolnir and Stormbreaker now despawn when their owner disconnects, including unloaded weapons.
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Restored Stormbreaker’s throw targeting indicator.
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Reverse Flash can now mark moving enemy players for five minutes through the Negative Speed Force menu.
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Fixed Lightning Rod markers drifting with the player and improved distance scaling.
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Restored opening the Speed Force menu while its ability is active or cooling down.
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Increased Conquerer’s movement speed and impact areas.
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Added a sprint boost and flight sonic-boom effect during Conquerer’s carry.
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Improved Lightning Throw’s predictive targeting and added a ground ricochet after missing.
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Fixed grabbed entities drifting away from animated hands and Metasoma Strangle’s tail.
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Fixed Black Widow’s first-person dual-pistol aiming and firing stance.
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Increased pistol fire speed, ammunition capacity, and reload speed.
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Bulletstorm now works while aiming, firing explosive rounds that damage bulletproof enemies without destroying blocks.
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Fixed Widow’s Bite and Widow’s Line aiming animations.
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Added a dedicated Widow’s Line entity with wrist-attached cables, zipping, perching, rappelling, and enemy reeling with an electrical sting.
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Improved Electrical Discharge with branching lightning.
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Beyond Demand now charges electricity across the suit before erupting during its dash, pulling nearby enemies inward.
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Added a soft green aura trail during fast flight when Photon aura FX is off. It follows turns, tapers behind you, and fades as you slow down while preserving the body glow.
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Symbiote Retaliation now sends tentacle directly at the attacker, with stronger knockback and its existing damage, slowness, weakness, and stagger.
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Updated Weapon Wheels for BOL.
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repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
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dependencies {
implementation "maven.modrinth:2MpDZsOA:ymFJkcfn"
}
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dependencies {
modImplementation "maven.modrinth:2MpDZsOA:ymFJkcfn"
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