Compatibility
Minecraft: Java Edition
26.1.x
1.21.11
Platforms
Supported environments
Client and server
Links
Tags
Creators
Details
Licensed ARR
Published 3 months ago
Changelog
1.2.0
New
- Nutrition System v1.0 — First full release of the Nutrition + Excretion gameplay loop.
Metabolism
you can hover to see detailed macro and nutrition values
- Food Stats (new tooltip info)
- Food now shows calories, volume, digestion time, nutrients, and absorption quality.
- Most modded edible items still work using fallback nutrition values.
- Can add more with datapack.

- 3 Digestion Phases

-
Stomach: breaks food down and reduces stomach volume; no nutrient absorption here.
-
Small Intestine: main nutrient absorption phase.
-
Colon: absorbs the remainder and contributes to bowel pressure.
-
How nutrients are split
- Small intestine gets all protein/sugar/starch, most vitamins/minerals, and most fat.
- Colon gets fiber, sodium, and the remaining nutrient fractions.
- Water is currently split 80% small intestine / 20% colon.
-
Overeating can kill you
- Going above stomach capacity causes nausea.
- Exceeding 120% of stomach capacity triggers fatal stomach rupture damage.
-
Raw vs Cooked Food
- Raw food is generally set to digest slower and absorb less than cooked food.
- Raw entries may also have higher contamination risk.
-

-

-
- Energy System (replaces vanilla food bar)- Total energy comes from glycogen and body fat.
- Activity drains glycogen first.
- If glycogen runs out, your body starts burning fat.
- If total energy reaches zero, starvation damage begins.
-
Hydration and Bladder
- Hydration drains based on activity level.
- Kidney processing moves fluid into the bladder over time.
- Water intake can refill hydration, and overflow can fill bladder.
- At zero hydration, thirst damage begins.
-
Excretion System
- Urine urge starts at a bladder fullness threshold.
- Ignoring it long enough can trigger forced release.
- Bowel pressure rises when solid food reaches colon phase.
- Ignoring bowel urge can trigger forced bowel release.
-
Server Config Support (
leklai_server.json5)- Capacity/survival:
baseStomachCapacity,starvationDamage,starvationDamageInterval - Macro pools:
maxGlycogen,maxBodyFat,maxHydration,maxBladder - Drain rates:
baseMetabolismRate,baseHydrationDrain,baseNutrientDrain,exhaustionDecayRate - Digestion timing:
siAbsorptionMultiplier,colonAbsorptionMultiplier - Excretion tuning:
bladderUrgeThreshold,forcedReleaseDelayTicks,bowelUrgeThreshold,bowelForcedDelayTicks,dirtyEffectDuration - Water/food quality:
enableWaterPurity,enableContamination
- Capacity/survival:
Bug Fixes
- Fluid conflict behavior — Changed conflict handling from
preventtosettledto avoid still-water conflicts. - Skill keyframe timing regression — Fixed server-side skip fallback overriding client skip values, which could trigger
CAST_CLEANUPbefore keyframes completed. - Lifeskill tab empty-state — Lifeskill tab now cleanly shows no entries when no lifeskills are found.
Changes (Internal)
- Minecraft 26.1 preparation — Internal compatibility prep and follow-up refactors for the 26.1 update path.
- Core config combat behavior — In combat mode, sprint/sneak switching is no longer auto-toggled.
- Skill engine cleanup
- Restored proper
calculateDuration()behavior forKeyframeInstructablepath. - Removed
scheduled_actionsfromSkillAnimData(plugin no longer exports them). - Removed debug infrastructure (
DEBUGflag, debug reports, ImGui debug accessors). - Removed unused
ActiveCastconvenience constructors. - Cleaned dead JSON action rendering code in
SkillPhaseDebugHud.
- Restored proper
- General cleanup pass — Codebase cleanup and internal API follow-up changes.
Dependencies
Files
leklai-fabric-1.2.0-1.21.11.jar(1.95 MiB) Primary
Metadata
Release channel
ReleaseVersion number
1.2.0-1.21.11Loaders
Fabric
Game versions
1.21.11Environment
Client and server, required on both






