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Licensed MIT
Published 11 months ago
Updated 5 months ago
All versions
4.0.0
Beta
LemonSkin v4.0.05 months ago 11.7K
Compatibility
Minecraft: Java Edition
1.12.2
Platform
Forge
Supported environments
Client-side
Server-side
Client and server
Changes
š New Features
SimpleDifficulty Integration
- Thirst HUD Overlays ā See predicted thirst restoration when holding drinks
- Hydration Overlay ā Shows hydration (thirst saturation) that will be restored
- Thirst Exhaustion Underlay ā Progress bar behind the thirst bar showing exhaustion level
- Drink Tooltips ā Thirst and hydration values displayed in item tooltips (both modern and legacy styles)
- Dirty Drink Indicator ā Drinks with thirst chance are shown with different icons
- F3 Debug Info ā Thirst, hydration, and exhaustion stats in debug overlay
- Automatic Syncing ā Thirst exhaustion is now synced from server to client
Mantle Compatibility
- Extra Hearts Support ā Health restoration overlay now properly works with Mantle's colored hearts
- Correctly renders predicted health across multiple heart tiers
Debug Info
- Custom Format Strings ā Configure exactly how food/thirst stats appear in F3 overlay
- Available placeholders:
%h(hunger),%t(thirst),%s(saturation),%e(exhaustion),%eM(max exhaustion) - All values are now under the
[LemonSkin]section to avoid confusion with other mods
ā” Improvements
- Flash alpha animation is now interpolated between frames for smoother visuals
- Recipe Book tooltip fix no longer requires game restart to toggle
āļø New Config Options
Mods:
āāā Mantle: true/false
āāā Simple Difficulty:
āāā Show Thirst Exhaustion Underlay
āāā Show Thirst Values HUD Overlay
āāā Show Thirst Saturation HUD Overlay
āāā Show Drink Values in Tooltip
āāā Show Drink Values in Tooltip Always
āāā Show Thirst Stats in F3
āāā Thirst Debug Info Format
Debug Info Format (customizable F3 text)
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:NsYiWbof:AYvyWkPz"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:NsYiWbof:AYvyWkPz"
}

