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Licensed Apache-2.0
Published 8 months ago
Updated 2 weeks ago
All versions
r1.0b9
Beta
LW r1.0b92 weeks ago 10
Compatibility
Minecraft: Java Edition
1.12.2
Platform
Forge
Supported environments
Client and server
Required content
Changes
LethalWeaponry r1.0b9
[ES]
Rebalanceo General
- Rebalanceadas todas las recetas de crafteo en la Lethal Forge para reflejar su valor en combate y características físicas.
- Aumento drástico de la durabilidad base y escalado en todas las armas para mejorar su viabilidad a largo plazo.
- Reajuste estadístico de daño y velocidad de ataque global. Rango de ChainBlade incrementado.
Combate y Mecánicas
- WarHammer: El ataque en área Ground Slam aplica temporalmente Severance (reducción de armadura) a los objetivos.
- Katana: El Fatality del Blood Pact ahora ignora pasivamente armadura e I-frames.
- Katana: Para activar el Blood Pact ahora se requiere usar
Shift + Click Derecho. Esto permite usar la Katana en la mano secundaria (Offhand) de forma compatible con BetterCombat. - HitScanSlash: Se añadió soporte para que los ataques HitScan (Scythe y Katana) funcionen correctamente cuando se ataca con la mano secundaria (BetterCombat). Además, ahora requieren al menos un 90% de carga del cooldown para ejecutarse
- Scythe: Matar o ejecutar enemigos con E-Dash otorga una bonificación de Resistencia V y Velocidad II temporal.
- Scythe: Nuevo indicador visual dinámico (Calavera) renderizado sobre enemigos vulnerables al umbral de ejecución, visible a través de paredes.
Visuales e Interfaz
- HUD Editor: Migrado por completo al framework X4UI. Añadido soporte para "Snapping Magnético" entre elementos y una barra lateral dinámica (redimensionable) que muestra ajustes contextuales en tiempo real según el elemento seleccionado.
- ChainBlade: El modelo 3D del proyectil arrojadizo ahora adapta dinámicamente su textura al material con el que fue fabricado (Madera, Piedra, Hierro, Oro o Diamante).
- Menús Dinámicos: Las pantallas del mod (Guía, Configuración, Changelog, Editor HUD) ahora escalan dinámicamente su tamaño y bordes basándose en el ajuste nativo de Escala de Interfaz de Minecraft.
- Configuración: El menú de cliente ha sido categorizado en secciones temáticas (Interfaz, Katana Visuals, Scythe Visuals, Warhammer Visuals) para mayor claridad.
Bug Fixes
- Hitscan Slash: Corregido error donde un ataque directo con la Katana/Scythe anulaba el barrido en área.
- Lethal Forge: Corregidas texturas de madera de la cubeta de lava a hierro.
Compatibilidad
- Better Combat & Forks: Se añadió compatibilidad (Soft-Dependency) con Better Combat Rebirth, RLCombat e Immersive Combat. Las armas de LethalWeaponry ahora suprimen automáticamente los ataques, barridos y animaciones de estos mods para evitar conflictos con nuestras mecánicas personalizadas (Hitscan Slash, Ground Slam, Dual Wielding, etc). [/ES]
[EN]
General Rebalance
- Rebalanced all crafting recipes in the Lethal Forge to reflect their combat value and physical properties.
- Drastically increased base durability and scaling across all weapons for long-term viability.
- Global adjustments to base damage and attack speed. ChainBlade range increased.
Combat & Mechanics
- WarHammer: Ground Slam AoE damage now temporarily applies Severance (armor reduction) to targets.
- Katana: Blood Pact's Fatality now passively bypasses armor and I-frames.
- Katana: Blood Pact activation now requires
Shift + Right-Click. This allows the Katana to be used in the offhand properly with BetterCombat. - HitScanSlash: Added support for HitScan attacks (Scythe and Katana) to work correctly when attacking with the offhand (BetterCombat). Additionally, they now require at least 90% cooldown charge to execute
- Scythe: Securing a kill or execution with E-Dash grants temporary Resistance V and Speed II buffs.
- Scythe: New dynamic visual indicator (Skull) rendered over enemies vulnerable to the execution threshold, visible through walls.
Visuals & Interface
- HUD Editor: Completely overhauled using the X4UI framework. Added magnetic snapping between elements and a dynamic, resizable sidebar displaying real-time contextual tweaks for the selected element.
- ChainBlade: The thrown projectile's 3D model now dynamically adapts its texture to match the material it was crafted with (Wood, Stone, Iron, Gold, or Diamond).
- Dynamic Menus: Mod screens (Guide, Config, Changelog, HUD Editor) now dynamically scale their size and borders based on Minecraft's native GUI Scale setting.
- Configuration: The client configuration menu has been categorized into thematic sections (Interface, Katana Visuals, Scythe Visuals, Warhammer Visuals) for better clarity.
Bug Fixes
- Hitscan Slash: Fixed an issue where direct hits with Katana/Scythe would override and cancel the AoE hitscan sweep.
- Lethal Forge: Fixed lava basin displaying wood textures instead of iron.
Compatibility
- Better Combat & Forks: Added soft-dependency compatibility for Better Combat Rebirth, RLCombat, and Immersive Combat. LethalWeaponry weapons now automatically suppress third-party sweeps, offhand attacks, and custom animations to prevent overlapping issues with our own native mechanics (Hitscan Slash, Ground Slam, Dual Wielding, etc).
- Better Combat & Forks: Internally patched an inherited BetterCombat bug where offhand attacks would fail when assigned to a keyboard key (e.g., 'Q') instead of a mouse button. [/EN]
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:e2PaGdJI:24zZkrKa"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:e2PaGdJI:24zZkrKa"
}


