2.1.4
Compatibility
Required content
Changes
[2.1.4]
Fixed
- Palm Leaves loottable only dropping leaves instead of Palm Sprouts / Sticks
[2.1.3]
Fixed
- Armor and clothing items rendering invisible when using shaders (Fabric)
- Loot tables for structures not being loaded correctly
Changed
- Added missing Curios/Trinkets compatibility tags for Beachparty equipment
[2.1.2]
Fixed
Palm Leavesloot tableRubber Ringtexture not showing on NeoForge when worn in chest slotTrunksnot showing rubber band texture
[2.1.1]
Fixed
- Crash when placing waterlogged
Seashells
[2.1.0]
Welcome to 1.21.1
[2.0.2]
Added
- Added pt_br translation (thanks fo Fabiano)
Changed
Message in a Bottlenow only spawns above blocks in theminecraft:sandblock tag and only if the target block is empty
Fixed
- Fixed server crash caused by an infinite loop in the rubber ring trinket’s tick method by replacing the downward search with a vertical raycast
- Fixed crash (timeout) when player is teleported to unloaded blocks while wearing a rubber ring by checking if the block is loaded before performing the raycast (thanks to macuguita)
[2.0.1]
Added
- All Songs being played by the Radio can now also be found in Buried Treasured and collected
- Added an Advancement for collecting all Beachparty exclusive Music Discs
Changed no entries
Fixed
- Reduced MessageInABottleSpawner block scans to avoid server hangs
- Missing Beachball Texture
- Missing Config Translations on Fabric
- Cleaned up duplicate contributors entries in the fabric.mod.json
- Reduced Zombies ApproachSandcastleGoal tick usage
- Exception caused when a Player on a Server wears a Rubber Ring and jumps into Water (Thanks to Christopher Stolworthy)
- RadioBlock: fixed sounds continuing after block was broken or chunk unloaded
- RadioBlock: fixed client disconnects caused by missing sound instances
- RadioBlock: fixed overlapping/stacking of multiple tracks at once
[2.0.0]
New & Updated Features, Misc
- Changed Release Channel to Beta
- Removed DoAPI
- Added a Beach Goal
- Added a Beach Ball
- Added Advancements
- Palm Trees spawning now less frequently
- Beach Towels can now be used for sleeping but do not set a spawn point
- Completionist Banner has been added
- All Let's Do wood variants have windows – Palm Wood now as well!
- Most textures for palm wood, furniture, and decorative elements have been adjusted to look less modern
- The Beach Chair has been renamed to Hooded Beach Chair and now consists of two parts that can be vertically connected
- Other chairs have been slightly modified and renamed
- Palm saplings have been replaced with palm sprouts They no longer drop from leaves but can be obtained with a small chance (45%) by opening coconuts
- Coconuts can now regrow by using bone meal on palm leaves
- Throwing a coconut at a solid block now drops 2 open coconuts
- The MiniFridge can now be used to craft ice and other cold blocks/items like snow
- Sandcastles can now be reinforced by using water bottles Reinforced Sandcastles can't be destroyed by jumping on them
- "Message in a Bottle" are now spawning while near water or beaches
- Deck Chair has been renamed to Sun Lounger – the backrest can now be adjusted, and it can be used for sleeping at night (without setting a spawn point)
- The FloatyBoat now has its own model
- Added new Music to the Radio
- SeaShells no longer have a CollisionShape
- Pool Noodle doesnt deal any damage anymore
- Zombies like Sandcastles! They will walk towards any SandCastle within 12 Blocks and try to trample it
- Increased the crafting result for Palm Tables from "1" to "2"
- Increased the crafting result for Beach Chairs from "1" to "2"
- Beach Parasols now provide proper protection from heavy sunlight, reducing fire damage by 3%
- Beachparty now only affects beach biomes — cold beaches are no longer included
- All Beach Villager trades have been completely revamped
- Spawn rates in chest loot have been significantly reduced
- Added various structures that generate near or directly on beaches
- Most armor items no longer have effects The (OP) set bonuses have been removed
- Armor pieces are now artifacts that can be placed in Curios/Trinket slots to gain additional bonuses They can no longer be crafted and must be found in loot chests or be traded
- Armor pieces found in chests have random colors
- Sunglasses no longer use mixels
- Config for a few features Theres still a lot of potential though
- Support for JEI Effect Description
- Support for Diet
Bug Fixes
- Wheat can now be properly dried but has been renamed to Thatch and given a new texture
- Placing a hay bale in water (or using a water bottle on it) turns it into a wet hay bale
- In hot biomes, it dries into thatch
- In other biomes, it reverts back into a hay bale
- A clay ball can prevent it from drying
- Using a water bottle resets the drying process
- The radio no longer disconnects players in multiplayer
- Tall Palm Torch now also drops when breaking the bottom part
- Sandwaves will now also spawn when using Forge
Beachparty 2.0.0: Overhaul
This update introduces a refined version of Beachparty with adjusted textures, naming conventions, and reworked features
Why this rework?
Currently, Beachparty feels like a collection of loosely connected beach-themed content rather than a cohesive experience While it does capture a general beach atmosphere, it lacks structure and fun and / or meaningful gameplay elements The removal of the DoAPI required a lot of refactoring and restructuring anyway, so i have bundled it together with this rework
This update aims to give Beachparty a more defined identity with unique and well-integrated features Not every addition needs to affect gameplay, but even decorative elements should serve a small functional purpose to make them more relevant within the game world
The goal is to create a more immersive, engaging, and enjoyable beach-themed experience where every feature feels intentional rather than just another random addition
Supplementary resources
| File | Type | Size | |
|---|---|---|---|
| letsdo-beachparty-fabric-2.1.4-sources.jar | Unknown | 7.14 MiB |
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:GyKzAh3l:RNyg6Yh4"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:GyKzAh3l:RNyg6Yh4"
}![[Let's Do] Beachparty](https://cdn.modrinth.com/data/GyKzAh3l/41b9b45c365ecd55aced04bcd22af93878f766a0_96.webp)

