2.3.7+mc1.21.1
Compatibility
Required content
Changes
Important: dying during the challenge permanently clears your inventory by default. This is intentional. Administrators can use /lb deathitems drop to restore normal item drops.
Smoother borders in larger areas
- Border geometry is cached per column instead of rebuilding the whole nearby area every 400 milliseconds.
- Rendering work is limited to the surrounding 3 × 3 chunks. Distant purchased columns remain saved and protected by the server.
- Block changes refresh affected contours and their neighbours. New geometry is built in small batches across frames.
- Stairs, slabs, trapdoors, snow and oversized mod shapes keep their actual contours. Dynamic shapes still refresh.
- Purchases, XP costs, world saves and challenge rules are unchanged.
Client checks cover gameplay, partial block contours and areas with 250 and 1,000 unlocked columns. Another 10,000 distant columns do not enlarge the local geometry work set. This is a targeted rendering fix, not a guarantee of a particular FPS with every modpack. Large changes may take several frames to appear.
Deutsch
Beim Tod wird dein Inventar während der Challenge standardmäßig dauerhaft gelöscht. Das ist eine beabsichtigte Regel. Mit /lb deathitems drop können Administratoren das normale Fallenlassen der Gegenstände beim Tod aktivieren.
Die Grenzlinien werden jetzt pro Spalte zwischengespeichert. Nur das umliegende Feld aus 3 × 3 Chunks wird dargestellt. Lokale Blockänderungen aktualisieren betroffene Konturen. Der Neuaufbau erfolgt in kleinen Portionen, wodurch die bisherigen vollständigen Neuberechnungen entfallen. Freigeschaltete Bereiche, XP Kosten und Spielregeln bleiben erhalten.
Vor dem Austausch die Welt sichern und Minecraft beziehungsweise den Server beenden. Nur die passende Datei für Minecraft Version und Loader installieren. Server und Clients sollen dieselbe Fassung verwenden.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:dkRcK4Gn:jS4o23yb"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:dkRcK4Gn:jS4o23yb"
}

