Included content
| Name | Version | |
|---|---|---|
Very big update. (IK the last one was recent I just have a lot of free time rn)
hn_levelpath_user:give_books function to allow more easy access to the pack for users in creativehn_levelpath_user:max_completion function to allow more easy access to the pack for users in creativehn_levelpath_user:give_reset_scroll function to allow more easy access to the pack for users in creativehn_levelpath_user:reset_progress function to allow more easy access to the pack for users in creativecustom_data field to the hn_tome_data tag to give extension devs an easy to use data storage that is inherently both player and tome spesifichn_levelpath_dev:fetch_data function to allow extension devs to fetch custom data from tomeshn_levelpath_dev:fetch_element function to allow extension devs to fetch spesific elements of custom data from tomeshn_levelpath_dev:store_data function to allow extension devs to store data into a tomes custom_datahn_levelpath_dev:loot_drop function to allow devs to easily control loot drops with nothing but tome datatome_loot_display element to the hn_tome_data tag to be used with the new hn_levelpath_dev:loot_drop functiontome_loot_display_rarity element to the hn_tome_data tag to be used with the new hn_levelpath_dev:loot_drop functiontome_loot_display_custom_drop_message element to the hn_tome_data tag to be used with the new hn_levelpath_dev:loot_drop functioncommon, uncommon, rare, legendary, mythical, tome_drop, achivement, special, and custom raritiesupdate_function element to the hn_tome_data tagupdate_function element to the hn_tome_data tag to allow extension devs to control how a tome updates when versions changeignore_refund_on_update_fail element to the hn_tome_data tag to allow extension devs to control if a tome is refunded when updates make it unable to be equipeed by the player anymoreignore_refund value of the tome in slot 1 would determine all tome refund behaviorhn_levelpath_external:on_update taghn_levelpath_external:on_loot_drop tagLevelUP!'s dependancy ScoreFixer now comes pre packaged! Still do please check out their modrinth page as that library existing has saved me an insane amount of work in making this entire project work for servers.
| Name | Version | |
|---|---|---|
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:9IJChCKA:T8gLF8ML"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:9IJChCKA:T8gLF8ML"
}