
Liberty Gear: Evolution
"Liberty Gear: Evolution transforms your gear from basic tools into legendary artifacts. Experience a deep progression system where your weapons, armor, and custom wings evolve with you, gaining powerful RPG abilities and dynamic visual upgrades as you lev
3.0.0
Compatibility
Changes
⚡ Liberty Gear: Evolution — v3.0.0 (High-Tier Visual Overhaul)
We are thrilled to present Version 3.0.0 of Liberty Gear: Evolution! This milestone update focuses on overhauling endgame progression with high-fidelity assets, animated cosmetics, and optimized modular rendering adapted directly from the upcoming Liberty Conquest universe.
🛠️ What's New in v3.0.0:
- Tiers 11–20 Visuals: Completely overhauled 3D models and textures for late-game Armor sets, Weapons, and Tools. Each tier now boasts a distinct and menacing presence.
- Animated Wings & Tails: Upgraded custom geometry with smooth procedural movement and gliding animations.
- Core & Essence VFX: Refreshed item sprites, custom particle emitters, and emissive glow textures for high-tier evolution components.
- Engine & Logic Polish: Optimized rendering footprint for complex entities, streamlined registry logic, and refined tooltip formatting.
- Uncompromised Stability: Core tier 1–10 progression and underlying gameplay mechanics remain 100% compatible.
📂 Supported Game Versions:
- Fabric / Quilt: 1.21.1
- Snapshot & Modern Targets: 26.1.2 | 26.2
Tested across 110 automated unit tests and creative registry verifications. As always, backup your worlds before updating and drop your feedback in our community channels!
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:bdGr8Ih5:rw1Z0sOD"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:bdGr8Ih5:rw1Z0sOD"
}
