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Details
Licensed CC-BY-4.0
Published 3 years ago
Updated 2 years ago
All versions
6.0Tested-2
Beta
LifeStolen 6.0 Tested Version 2.02 years ago 870
Compatibility
Minecraft: Java Edition
1.20–1.20.4
1.19.x
1.18.x
1.17.x
1.16.x
1.15.x
1.14.x
1.13.x
Platforms
Paper
Spigot
Changes
Tested on: Private Paper 1.21 server
This tested releases added, reworked, fixed, changed, and removed the following.
Added:
- One new command, /health (view Reworked and Changed for more information)
- There is now a way to disable using hearts if you are below a certain amount of HP (view below)
- New config options
- heart.usableWhenCertainHP | If enabled, you can only use this item if you have a certain amount of HP (e.g, if this is true and hpNeededToUse is set to 10, that means you can only use the item if you have 5, or more hearts) (Default: false)
- heart.hpNeededToUse | The minimum amount of HP needed to use hearts (if usableWhenCertainHP is set to true) (Default: 0)
Reworked:
- Reworked the /[blank]health commands into one command, /health [add/remove/set] [player] [amount]
- [add/remove/set] | The action you want to do (add with add health, remove will remove health, set will set health)
- [player] | The specified player which the health changes will happen to
- [amount] | The amount of health you want to add/remove/set the player to.
Fixed:
- Fixed the bug where if you did /withdraw when you have the health boost effect, you would gain hearts from the health boost effect. (Bug discovered/fixed by D3v1s0m)
- Fixed the bug where if you didn't have a Heart in the Reviver recipe, you couldn't craft a Reviver.
- Fixed the bug where you don't get healed after using a Heart.
Changed:
- Renamed the original /health command to /viewhp
- Changed the default names/lore of the Heart and Reviver item to be more nicer.
Removed:
- Due to the /health rework, /addhealth, /sethealth and /removehealth has been removed.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:z7VHwra5:5HMcsP2h"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:z7VHwra5:5HMcsP2h"
}

