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Details
1.9.5
Compatibility
Changes
Major Features
In-game config menu: Added an in-game config menu (made it myself, no dependencies) that you can access in Menu -> Mods -> Light Dust -> Config.
It features:
- Categorized Sidebar: A sidebar to jump between different categories and sub sections, with automatic scroll tracking.
- Search Bar: Instantly filter and find specific settings by their name or description.
- Setting Descriptions: Hovering directly over a setting name displays detailed descriptions. If a setting is disabled, the tooltip will tell you exactly which master toggle you need to turn on first.
- Quick Navigation: You can click a category or a sub category to instantly go to that section.
- Advanced List Editor: Complex string lists (like custom tints or heat blocks) open in a dedicated sub-screen with a format guide that will appear when you click the button on the top right, syntax validation, and an autocomplete suggestion system.
Minor Features
Added more master toggles: Added more configs to allow you to disable/enable each system individually so you can decide what you want to keep (I realized that this mod can be overengineered for some so this should help in some cases).
New Configs:
enableWind: Globally disables all wind and weather based directional pushing.enablePlayerInteraction: Toggles whether player movement, weapon swinging, and shielding disturbs ambient dust.enableBlockBreakingDust: Toggles the directional burst of dust particles when a block is destroyed.enableBreakVacuum: Toggles the inward suction effect on ambient dust when a block is destroyed.enableHeavyLandingDust: Toggles the ring of dust kicked up from heavy landings.enableCaveTremors: Toggles the ceiling dust falling from Warden sonic booms and explosions.enableThermalUpdrafts: Toggles the rising heat physics and updrafts above heat blocks.
Sorry for the long wait! Im also working on v2.0.0 for peak stamina which will also use this in game config menu I've made.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:bc9u3UPM:ECsW4OhF"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:bc9u3UPM:ECsW4OhF"
}

