All versions
2.0.4-snapshot.5
Beta
Light Super Hero Mod 2.0.4-snapshot.55 hours ago 230
Compatibility
Minecraft: Java Edition
26.2
Platform
Fabric
Supported environments
Client and server
Required content
Any compatible version
Changes
2.0.4-snapshot.5
• Parallax boss: summon it by holding the Super Beam on a power battery, Dark Lantern or Yellow Lantern until it breaks. The lantern goes back into your inventory and Parallax rises out of it in a streak of yellow light.
• It has a yellow boss bar that darkens the sky, with 400, 600 or 800 health on Easy, Normal or Hard. It can't be summoned on Peaceful.
• It can be hit anywhere along its body.
• Attacks: Claw rake, Tail lash, Antenna grab, Wing gust and homing Yellow bolts. Below half health it adds Devour (tap Space to break free) and Fear breath.
• It gives a short tell before each attack, shorter on harder difficulties, and attacks quickly and often, with combos.
• The shield bubble blocks its attacks, but they can shatter it.
• Beating it gives 250 willpower and unlocks Willpower Ultimate.
• Willpower Ultimate: a body of pure willpower, toggled with [ (changeable in Controls) while wearing a Green Lantern ring.
• The body turns solid green with pulsing veins, green fire along its outline, fire around the eyes and crackling sparks.
• It gives Superman-level strength, very high resistance and 1.5 times stronger constructs, and drains ring charge faster.
• Ops can unlock it with /hero ultimate.
• Ring reject minigame: no particle trail, the ring is shown at its worn size, and your hand is raised by your face.
• Messages: the ring questions and the Sinestro welcome now go to chat instead of big text across the screen.
• Fixes:
• The Super Beam no longer pulls flying Lanterns down.
• The Super Beam no longer destroys lanterns instantly.
• Fixed the launch crash from snapshot.4.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:urKdJgZa:6Z4lQlG9"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:urKdJgZa:6Z4lQlG9"
}

