All versions
2.0.4-snapshot.4
Beta
Light Super Hero Mod 2.0.4-snapshot.4yesterday 520
Compatibility
Minecraft: Java Edition
26.2
Platform
Fabric
Supported environments
Client and server
Required content
Any compatible version
Changes
2.0.4-snapshot.4
• Shield Bubble rebuilt: it is now a thin, round, comic-style sphere. It is easier to see and a bit smaller. It blocks attacks from other constructs, but a Lantern with more willpower can shatter it. You can't use other constructs while you're inside it.
• Construct clashes: constructs from different Lanterns break each other. The one with more willpower (or fear, for yellow) survives. If they're tied, both break.
• Construct Code: block scripting for custom constructs, with a starting block, checks before saving, named saved code and example presets. You pick saved code for each shape, and it stays after relogging.
• Rejecting the yellow ring: turning down the Sinestro ring starts a Space Bar tapping minigame with a close-up camera on your face. Willpower makes it easier. If you lose, the ring goes on.
• Suit change animation: a flash sweeps over the body when you get the green or yellow ring. "I'm not afraid" and "I'm afraid" now work by voice.
• The green ring can take a Yellow Lantern back.
• Yellow Lantern suit: a new vanilla-style version, plus the HD look.
• Villages: the mod now finds the area of a village from its buildings. Damage to it, from explosions or any construct, counts toward fear.
• Super Beam: stays on the spot you aimed at, even after the recoil.
• Flight: hits no longer knock flying players to the ground. Super strength still pushes them back.
• Multiplayer: other players can now see your suit.
• Fixes: constructs work properly with water, pistons and beds, never drop real items, and work with Sodium. The World tab scrolls, and the yellow ring flies in like the green one.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:urKdJgZa:SudTeAIP"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:urKdJgZa:SudTeAIP"
}

