All versions
8.0.0
Release
LightAura-8.0.0last year 512
Compatibility
Minecraft: Java Edition
1.21.6–1.21.8
Platform
Forge
Supported environments
Client-side
Changes
Major Fixes
- Fixed tall grass disappearing: Light sources no longer destroy plants, grass, flowers, or crops when held
- Improved light cleanup speed: Lights now disappear almost instantly when switching from light items to other tools
- Fixed config file generation: Configuration file now properly appears in
.minecraft/config/
New Configuration Options
- Player Lighting Toggle: Enable/disable dynamic lighting for held items
- Update Frequency: Control how often lighting updates (performance vs smoothness)
- Cleanup Delay: Adjust how long lights persist after removing light source
- Dropped Item Settings: Configure radius and brightness for dropped light items
- Custom Light Items: Add your own items with custom light levels
- Performance Options: Light update distance and optimization settings
Performance Improvements
- Faster light removal for player-held items (near-instant response)
- Optimized light update system with configurable distance limits
- Better entity tracking for dropped items
- Reduced unnecessary light calculations
Enhanced Player Experience
- Mainhand/Offhand Lighting: Separate enhanced lighting for each hand
- Tall Grass Detection: Special lighting behavior when in vegetation
- Vertical Movement: Improved lighting when climbing or flying
- Smooth Transitions: Optional gradual light fade (configurable)
Technical Changes
- Completely rewritten light placement system
- Added comprehensive error handling for config loading
- Better integration with Forge's config system
- Improved mod compatibility
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:MNQ8PfgX:8xUCNavf"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:MNQ8PfgX:8xUCNavf"
}

