8.9.2
Compatibility
Changes
Fixed
Fixed dropped light source items sometimes failing to emit light when dropped directly from the player’s hand.
Fixed a conflict where player-held dynamic lighting could override or remove the dropped item’s dynamic light during the hand-to-ground transition.
Improved dropped item light tracking so torches and other light sources reliably continue emitting light after being dropped near the player.
Improved
Dynamic lights now preserve grass, plants, and other vegetation visually while still allowing light to pass through normally.
Improved compatibility with overlapping light sources, such as a held torch and a dropped torch occupying the same area.
Technical
Dynamic item/player lights are now handled without replacing world blocks. Added safer ownership handling between player lights and dropped item lights.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:MNQ8PfgX:zHY1oDqO"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:MNQ8PfgX:zHY1oDqO"
}

