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1.0.0
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Lighten Up, Chunks! is a Fabric mod for rebuilding lighting in already-generated chunks. It’s designed for worlds where saved light data is missing, broken, or stale, causing black chunks, dark patches, or incorrect long-distance rendering in tools like Voxy.
Instead of requiring players to manually travel through affected terrain, the mod processes existing chunks in bulk and writes corrected lighting back to disk. It supports whole-world scans, targeted region scans, and radius-based scans, with progress tracking, config options, and commands inspired by Chunky.
Features:
- Relight existing chunks in bulk
- World, region, and radius scan modes
- Designed for fixing broken saved lighting, not generating new terrain
- Writes corrected lighting to disk
- Sends updated chunk/light state back to connected clients
- Boss bar progress display with configurable info
- Mod Menu config support
- Singleplayer-friendly workflow
- Commands similar to Chunky
Use cases:
- Fix black or unlit chunks in old worlds/optimized worlds
- Repair stale lighting after modpack changes or broken saves
- Improve distant world rendering for Voxy and similar LOD tools
- Relight a specific damaged area without touching the whole world
- Process an entire explored world over time
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:Kaz3EwdW:auEjnrfK"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:Kaz3EwdW:auEjnrfK"
}

