Lightman's Currency

Lightman's Currency

Mod

A simple currency/economy mod that allows you to safely trade in a multiplayer environment.

Client and server Economy

30.3k downloads
35 followers
Createda year ago
Updated2 months ago

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Lightman's Currency 1.19.2-2.2.1.3

Changelog

  • Upgraded wallet slot (when curios is not present). It is now a proper item slot in the menu instead of some screen event listeners pretending to be a slot.
  • Emeralds are now their own coin chain by default, and can be stored in wallets or used as money for traders.
  • Will not be automatically added if a MasterCoinList config file already exists.
  • Chocolate Coins now have proper Coin Pile & Coin Block variants.
  • Added lolcatz translation for coins.
  • Supplementaries Red Merchant Menu now fills coins from your wallet into villager trade slots when a trade is selected.
  • Fixed an issue where it didn't properly default the "main" coin chain for money/price selection correctly.
  • Fixed an issue where coins would not be automatically filled into a villager trade if one of the trade items wasn't a coin (i.e. librarian coin + book trades)
  • Fixed an issue where the "Access Portable Terminal/ATM" key-binds still functioned even when you were in a menu.
  • Fixed an issue where the magical wallet advancement was granted when you obtained any wallet.
  • Fixed an issue where Supplementaries never actually ran their RedMerchantTradesEvent. Trades are now manually changed via mixin when needed.
  • Fixed an issue where the Tax Collector list command would not display the dimension properly.

Files

lightmanscurrency-1.19.2-2.2.1.3.jar(6.03 MiB) Primary Download

External resources



Project members

Lightman

Owner


Technical information

License
Apache-2.0
Client side
required
Server side
required
Project ID