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Licensed MIT
Published 8 months ago
Updated 4 months ago
All versions
0.1.0
Beta
liminalness 0.1.06 months ago 47
Compatibility
Minecraft: Java Edition
1.21.1
Platform
NeoForge
Supported environments
Server-side
Singleplayer
Changes
massively overhaul mod backend
- optimize AABB room bound checking, localized to player radius
- optimize schematic connection points to chunk-placements
- improve chunk repairs on ticks limited to only necessary chunks and frontier connection points
- add individual schematic properties to enable infinitely more unique connection points
- add automatic rotational and mirrored variants from one schematic, reducing number of manual schematic files to exist by a factor of 8
- add multi-dimensional datapack support (documentation still needed)
- a whole ton more i genuinely forgot since its been so many things
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:nD3R284T:NJIiN09b"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:nD3R284T:NJIiN09b"
}

