All versions
1.3.5
Beta
Limitbreak V.1.3.5-Beta [1.21.4]11 months ago 41
Compatibility
Minecraft: Java Edition
1.21.4
Platform
Data Pack
Changes
Major Changes & Bug Fixes
Wave Changes
- Wave 3.1 Illusioners have been replaced by 3.1 Subterranean Silverfish.
- Undead Knight has been nerfed:
- Health: 200 --> 125.
- Damage: 7 --> 5.
- Goliath Man-Eater's regeneration has been changed, and now scales with the amount of players:
- 1 Player: Regeneration 1.
- 2 Players: Regeneration 2.
- 3 Players: Regeneration 3.
- 4+ Players: Regeneration 4.
Class Changes
- Necromancer now gets knockback resistance as the armor upgrades.
- Necromancer summons now get teleported to the corresponding necromancer if they are not in the same dimension, this may still be buggy.
- Necromancer's Bone Density milestones have been changed:
- T9: 900 ---> 1100 Bone Density.
- T10: 1400 ---> 1800 Bone Density.
- Hollow Husk costs have been increased from 10 ---> 15.
- Improved Gravemite's infesting ability, now it infests any infestable blocks in a 2x2x2 range around itself, this is also done to make sure it doesn't disappear off on its own.
- Changed Hunter's class ability from Power Stance to Hunter Stance.
- Use the class ability without sneaking to enter Rapid Stance.
- In Rapid Stance, the Hunter can immediately shoot arrows by left / right-clicking their bow, in exchange for this the arrows shot are much weaker than normal arrows.
- This will consume arrows in the Hunter's inventory unless the Hunter is holding a ranged weapon enchanted with Infinity.
- This has a 10 tick / 0.5 second cooldown.
- Sneaking and using the class ability will make the Hunter enter Power Stance.
- Power Stance particles has been slightly adjusted to make it less visually noisy, also makes it easier to aim.
- Use the class ability without sneaking to enter Rapid Stance.
- Updated Hunter's class info and "True Shot Primer" guidebook to accommodate changes made to its class ability.
Misc Changes / Bug Fixes
- Fixed boss health bossbar still showing after ending a run.
- Fixed doMobSpawning gamerule still being false after ending a run while fighting a boss.
- Fixed Necromancer's souls bar not updating and appearing.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:jrQNd7YW:J4yn5fLr"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:jrQNd7YW:J4yn5fLr"
}

