1.0.0
Compatibility
Changes
🎯 Lingering Arrows Have you ever felt that Lingering Potions are too expensive due to Dragon's Breath, while Tipped Arrows feel a bit underwhelming since they only hit a single target? This mod completely changes that!
Now, every single Tipped Arrow creates a Lingering Potion cloud (Area Effect Cloud) upon hitting a block or any entity. The arrow is consumed, leaving a perfect area-of-effect zone for tactical combat.
⚙️ Mechanics & Specifications: The mod strictly respects vanilla Minecraft balance. By default, vanilla tipped arrows have an effect duration equal to 1/8 of the corresponding potion. The custom cloud generated by this mod inherits these exact values.
📊 Cloud Specifications:
Initial Radius: 2.5 blocks.
Wait Time: 0 seconds (appears instantly on impact).
Total Cloud Duration: 30 seconds (600 ticks).
Radius Shrink: Decreases by 0.5 blocks each time it successfully applies an effect to an entity.
⏱️ Potion Effect Durations inside the cloud: ⚔️ Combat Effects:
Strength: Level I — 11 sec (+3 damage) / Level II — 5 sec (+6 damage).
Harming: Level I — 6 points of instant damage / Level II — 12 points. Heals undead mobs.
Poison: Level I — 5 sec / Level II — 2 sec of rapid poison damage.
🛡️ Defensive Effects:
Regeneration: Level I — 5 sec / Level II — 2 sec of rapid health regeneration.
Healing: Level I — 4 points of instant health / Level II — 8 points. Damages undead mobs.
Fire Resistance: 30 sec of complete immunity to fire and lava.
Turtle Master: Level I — 2 sec (Resistance III, Slowness IV) / Level II — 2 sec (Resistance IV, Slowness IV).
🏃♂️ Mobility & Control:
Swiftness: Level I — 11 sec (+20% speed) / Level II — 5 sec (+40% speed).
Leaping: Level I — 11 sec (+1.25 blocks jump height) / Level II — 5 sec (+2 blocks jump height).
Slowness: Standard — 11 sec (-15% speed) / Extended — 30 sec (-15%) / Level IV — 2 sec (-60% speed).
👁️ Utility Effects:
Weakness: 11 sec of reducing target's melee damage by 2 hearts.
Night Vision: 30 sec of perfect vision in the dark.
Invisibility: 30 sec of hiding the player's model.
Water Breathing: 30 sec of oxygen underwater.
Luck: 5 min of increased high-tier loot chances.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:F7sHK6nj:YdvfL6lP"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:F7sHK6nj:YdvfL6lP"
}

