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Licensed GPL-3.0-or-later
Published 2 months ago
Updated 3 days ago
All versions
0.0.2+26.2
Beta
0.0.2+26.22 months ago 13
Compatibility
Minecraft: Java Edition
26.2
Platform
Fabric
Supported environments
Client-side
Required content
Any compatible version
Any compatible version
Any compatible version
Changes
- Verification is a live mode now. It scans the zone layer by layer, counts what's in the slice you're on, and the markers update the moment you place a block. Changing layers or zones doesn't reset it.
- fix — markers no longer get stuck showing "missing" after you walk away from a zone and come back.
- Switching zones fades one into the other instead of blanking the schematic, and it no longer rebuilds the whole thing.
- Easy Place works into a zone from outside it. Hidden ghost blocks past the zone border stop eating your clicks.
- New settings screen: search across all tabs with Ctrl + F, sections, reset per row, per tab or everything, marks on values you changed, keybind conflicts shown, and full keyboard control.
- A "Zone Focus" button with its own icon now sits in Litematica's own row of tabs, on both of its screens.
- Settings tabs stay on one row. They shrink, shorten with a tooltip, or scroll instead of jumping to a second line.
- Ctrl + J opens the zones screen. Default binds were reworked, a rebind applies right away, and you can bind mouse buttons (all but left).
- fix — clicking "No" on "Reset all?" used to wipe every setting.
- fix — while binding a key you now see what you're pressing, and Escape keeps your old bind instead of clearing it.
- fix — the add-on buttons no longer cover the search bar, and no longer disappear when the window is narrow.
- fix — space in the search box no longer switched the setting you had selected.
- fix — "Format Error" showing up instead of some labels and tooltips.
- fix — Zone Focus no longer affects layers in MiniHUD, Tweakeroo and other malilib mods.
- Dark style matching Litematica, colour only where it carries meaning, and a 512x512 icon.
Optional dependencies
Any compatible version
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:9sJgSVdW:oIXQjbZF"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:9sJgSVdW:oIXQjbZF"
}

