1.0.0
Compatibility
Changes
Experience a far more dynamic and immersive world with realistic structural collapse, where unsupported buildings and constructions break apart and fall naturally using a fully tag-driven system that leaves terrain untouched. Explosions no longer simply erase blocks—instead, powerful blasts launch them through the air in believable arcs, creating dramatic destruction. Shattered blocks transform into physical 3D debris that bounces, drifts, and settles in the environment, while dropped items gain proper physics, tumbling with momentum and coming to rest naturally instead of hovering and spinning. Every mob is also equipped with detailed ragdoll physics built from its actual model and textures, allowing defeated creatures to be knocked back by the force of their killer, slide across surfaces, float in water, and eventually fade away in a puff of smoke.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:o0kOtaIS:4B2bZUcN"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:o0kOtaIS:4B2bZUcN"
}
