1.0.0
Compatibility
Required content
Changes
🛠️ LiveModel v1.0.0 Beta - "The Genesis" Release
Version: 1.0.0-beta Status: Beta / Development Phase Lead Developer: Shady1545
⚡ v1.0.0 INITIAL CORE FEATURES
🔳 The Creator's Canvas
- In-Game Workspace: Access a full-screen modeling suite without leaving your world.
- Dynamic Transforms: Real-time manipulation of Position, Size, and Rotation for every cube element.
- Pivot Point Protocol: Full control over rotation anchors for advanced limb and part movement.
🎨 Neural UV & Texture Suite
- Face-Specific Rendering: Assign unique colors to each side of a cube using an intuitive unfolded layout.
- Precision Color Matrix: Advanced RGB sliders and a quick-access palette for instant visual feedback.
🎬 Keyframe Animation Engine
- Visual Timeline: Orchestrate movements with a professional-grade time-stamped sequence editor.
- Looping Logic: Toggle loop protocols for
idle,walk, andattackstates to verify movement fluidity.
🔧 BUG FIXES & REFINEMENTS
- GUI Stabilization: Optimized the "M" key uplink to prevent screen flickering during UI transitions.
- Gallery Protocol: Fixed a critical data-stream error when searching for models with specific characters.
- Memory Optimization: Reduced Java heap usage during real-time animation previews.
❤️ SUPPORT THE PROJECT
If you’re building something incredible with LiveModel:
- Showcase your work! Tag us in your YouTube or TikTok clips. We want to see your 3D masterpieces in action!
- Feedback Loop: Since this is a Beta, report any system anomalies to help us reach the Stable phase.
📅 UPCOMING IN v1.1.0 - "The Texture Update"
The creative evolution is just beginning. Here is the roadmap for the next generation:
🚀 Planned Protocols
- [ ] 🖼️ Custom Texture Injection: Support for uploading local
.pngfiles directly onto your 3D models. - [ ] 📂 OBJ/JSON Export: Export your creations to standard formats for use in other software or mods.
- [ ] 🌐 Community Cloud: Share your model blueprints with other users through a global data-link.
- [ ] 🦴 Advanced Bone Parent-Child System: Linking parts together for hierarchical movement (moving an arm moves the hand).
Lead Developer: Shady1545
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:RqFhwWpg:Wj9glBNV"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:RqFhwWpg:Wj9glBNV"
}

