Tags
Creators
Details
All versions
2.2
Release
Live Texture Editor 2.23 months ago 6,160
Compatibility
Minecraft: Java Edition
1.21.11
Platform
Fabric
Supported environments
Client-side
Client and server
Changes
Version 2.2
New Feature: Multiplayer Texture Sync
Textures can now be synced automatically between all connected players.
How it works
- Install the mod on the server.
- Install the mod on every client that should receive synced textures.
- Enable Multiplayer Sync in the mod settings.
- Any texture edits will now sync automatically between all players who:
- have the mod installed
- have Multiplayer Sync enabled
Known Issues & Recommendations
- For the best results, use either:
- no resource pack, or
- the same resource pack on all clients
- Using different resource pack resolutions may cause texture display issues or visual inconsistencies.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:vPhdAF7f:uq0SwX3w"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:vPhdAF7f:uq0SwX3w"
}

