1.0.0
Compatibility
Changes
I RECOMEND PLAYING BLINDLY
This mod adds various mobs, biomes, structures, and a new custom dimension to Minecraft, info below
Mobs
Liyamthegamer
inspired by my Minecraft character, has a sword and bow variant, passive unless attacked.
The Burnt
Charred appearance, very rare, only spawns in burnt areas, hostile, high HP and attack damage.
Nefarious Folk
Black, bedrock texture-like appearance, hostile, slow, resistant to knockback, only spawns in custom dimension.
Walker
Red pig thingy that only spawns in the custom dimension, behaves like old zombie pigmen, but hostile to Nefarious Folk.
Banana Folk
Made at the request of one of my friends, passive mob that doesn't really do much.
Thing
Yes that is its name, weird green thing that flies around passively.
Kevin
White textured mob that you should really avoid.
Warrior Mobs
Blue, Red, and Yellow, all of them fight each other in teams, relatively uninvolved with other stuff in the mod.
Biomes
Burnt Area
Barren wasteland, enough said.
Hell on Earth
Nether-like place that generates in the overworld.
The End Is Here
Ditto, but with the end.
Evil ahh biome (surface and underground)
generates in custom dimension, takes up most of the land, has some structures, such as woodland mansions, for some reason.
False Reality
generates in custom dimension, uses overworld blocks in order to attempt to mimic the overworld, also can generate things like villages.
Structures
Portal
randomly generating portal that leads to the custom dimension.
Trap
horridly botched lava trap.
Warrior-related structures
red and blue both have camps that generate across the world, yellow does not, small fields of battle also generate across the world.
OTHER FEATURES
Custom potion effect
Advancements
Where are we now?
given for entering the custom dimension
Ew
given upon eating the ground blocks in the custom dimension (yes you can do that)
Bread But Red
get red bread
there are also custom tools, blocks and items, generally these aren't to complex and you could probably figure them out on your own.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:EwFzZ57U:560aSEjh"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:EwFzZ57U:560aSEjh"
}

