Tags
Creators
Details
Licensed ARR
Published 2 years ago
Updated 2 weeks ago
All versions
1.2.1+1.20.1-forge
Release
1.2.1+1.20.1-forgelast month 1,055
Compatibility
Minecraft: Java Edition
1.20.1
Platforms
Forge
NeoForge
Supported environments
Client and server
Required content
Any compatible version
Any compatible version
Any compatible version
Changes
1.2.1+1.20.1
⚠️ Read this before updating
This release is a major technical overhaul and is not backwards compatible.
- Requires the matching Spell Engine and More RPG Library releases. This version will not run on Spell Engine 0.9.x, and mods built against 0.9.x will not work alongside it.
- Update the whole set together. Spell Engine, More RPG Library and every RPG Series mod must be on matching versions. Mixing in an older add-on will break at startup or misbehave in play.
Back up your world before updating.
- Thanks to Daedelus for the PR!
- Ported to Minecraft 1.20.1 (Fabric + Forge 47). NeoForge is replaced by Forge on this line; the same Forge jar also loads on NeoForge 1.20.1.
- Requires the matching 1.20.1 releases of Spell Engine (1.10.5), More RPG Library (2.7.2) and Rogues & Warriors (3.1.1).
- Loot & Explore has no 1.20.1 Forge build, so on Forge this add-on contributes the Second Wind effect and the two spells only - the 16 weapons and their smithing recipes need Loot & Explore, same as the NeoForge build on 1.21.1.
- Every registry write goes through Forge's
RegisterEventwindow, so the mod also boots on Forge 47.0-47.3 and on NeoForge 1.20.1, which never unlock the vanilla registries.
Accepted 1.20.1 limitations
- 1.20.1 has no
generic.max_absorptionattribute, so Second Wind no longer carries its +2 attribute modifier. The absorption itself is unchanged - the effect grants it directly when applied. - The Thieves' Guild structure's jigsaw depth is capped at 7 (1.20.1's limit) instead of 12. The structure's pool chain is only two elements deep, so nothing is lost.
- Datapacks overriding this mod's smithing recipes must use Forge's top-level
conditionsblock instead ofneoforge:conditions.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:JEvQhsp7:7wA8MP09"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:JEvQhsp7:7wA8MP09"
}

