
LocalizedWeather
A Fabric mod that replaces Minecraft's global weather with localized weather zones. Each 256×256 block region gets its own weather, rain, snow, and thunderstorms happen independently across the world with biome-aware rules, smooth transitions, and blocky
Tags
Creators
Details
1.3.0
Compatibility
Changes
[1.3.0] - 2026-08-04
Added
- Native Quilt metadata packaged alongside Fabric metadata in the universal jar
- Zone-wide weather selection from a 5x5 surface-biome sample grid
Changed
- Restored vanilla cloud rendering compatibility and removed the Better Clouds/YACL requirement
- Improved zone synchronization efficiency and weather transition blending
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:YnpwPXVk:GZWFIKgH"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:YnpwPXVk:GZWFIKgH"
}
