
LocalizedWeather
A Fabric mod that replaces Minecraft's global weather with localized weather zones. Each 256×256 block region gets its own weather, rain, snow, and thunderstorms happen independently across the world with biome-aware rules, smooth transitions, and blocky
Tags
Creators
Details
1.1.2
Compatibility
Changes
[1.1.2] - 2026-04-16 Added Directional thunder sounds — thunder plays from the direction of nearby storm zones with proximity-based volume Weather zone drift — global wind direction slowly rotates, weather fronts propagate from upwind neighbors Wind-direction cloud drift — storm clouds now move with the wind instead of fixed X-axis Public Weather API (LocalWeatherAPI) for other mods to query weather at any position or zone Changed Storm cloud renderer uses server-synced wind direction for drift
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:YnpwPXVk:fPHmCmaV"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:YnpwPXVk:fPHmCmaV"
}
